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Python- defining Startup Scripts relative to project
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2
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786
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August 8, 2025
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USD Stage Editor - Changing Intensity Units of multiple lights at once causes wrong conversions
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3
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118
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August 8, 2025
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How to properly use Save PCG Data Asset node in partitionned PCG
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3
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359
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August 8, 2025
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Direct link from Revit sync issue after few changes to an object
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11
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304
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August 8, 2025
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Non deterministic shader/material/texture cook for some assets in packages built on a virtual machine
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4
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131
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September 8, 2025
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bGraphDataInvalid is causing explorer.exe to crash
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0
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52
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August 7, 2025
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How to exclude HQ lightmaps from cooked build
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8
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110
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August 7, 2025
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Confused about the ScreenReader Plugin and support for external screen readers
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4
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164
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August 7, 2025
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I'm looking for an event that is triggered in the editor when an actor has finished loading into the level, that is also from a sub-level. Does this exist? I'm specifically looking for in-editor events when the level is opened, not runtime. (C++)
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2
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59
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August 7, 2025
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BuildPatchTool.exe, ExitCode=-1073741819
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7
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104
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August 7, 2025
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USD Importer (USD Stage Editor) failing to read DomeLight_1 definition for Dome Lights + USD Questions
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3
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92
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August 7, 2025
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BuildGraph support for <Agent> inside of <ForEach> inside of <Macro>
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3
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106
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August 11, 2025
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DistanceFieldReplacementMesh doesn't work for Nanite meshes
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2
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105
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August 6, 2025
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Deleting Multiple LevelInstances Leaves Some in “Unloaded” State Instead of Deleting
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6
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64
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August 6, 2025
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Create Packed Level Actor via C++ or Python
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4
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117
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August 12, 2025
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Debugging Build.cs scripts
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7
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271
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August 12, 2025
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Crash in UDataTable::HandleDataTableChanged caused by calling UDataTable::RemoveRow
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2
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88
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August 6, 2025
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Cloud DDC Scylla Authentication
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4
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83
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August 6, 2025
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LODSettings用データアセットのBake Poseが機能しない
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8
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94
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August 6, 2025
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IOS开启shaderdebug之后启动崩溃
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6
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86
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August 6, 2025
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Setting static switches at packaging time to compile material sub-nodes on a per platform basis
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4
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96
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August 5, 2025
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Crash when trying to spawn CineCameraActor (and others) under particular Viewport circumstances
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3
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63
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August 5, 2025
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Crash in niagara editor when the mesh renderer's static mesh array contains empty entries
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3
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80
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August 5, 2025
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Cooking spline components/actors into our own system, looking for tips
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1
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46
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August 5, 2025
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using the rhino plugin
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0
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49
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August 5, 2025
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Interchange USD import in UE 5.6 – Unsupported Schemas & Incomplete Blueprint conversion block production adoption
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2
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165
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August 5, 2025
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INI Files in extended Platforms folders are not all staged.
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2
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77
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August 5, 2025
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Getting bindings from Level Variant Sets
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6
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103
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September 22, 2025
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Question about automatic ISM conversion of SM in 5.6
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2
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169
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August 5, 2025
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CGI Renderings > XMP Creation > RealityCapture > Postshot [Gaussian Splat Model Workflow]
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34
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849
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August 5, 2025
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