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Android Package Name Containing "build" fails to copy generated JAVA files
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3
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69
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April 4, 2025
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[4.27] Play Asset Delivery - no download progress update
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2
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185
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April 2, 2025
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AAPT2 Error or Android Storage Permission
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0
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93
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March 31, 2025
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Cannot build for Android because of Gradle Error
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22
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14328
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March 31, 2025
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Androidmanifest.xml build failed
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4
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382
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March 31, 2025
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Online Subsystem IOS fails to load on remote build
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0
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45
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March 28, 2025
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Mobile input - Custom Mobile Ui and builtin Jostick takes single touch input
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0
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30
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March 27, 2025
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XCodeのバージョンアップ後のCook処理が終了しない
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0
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68
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March 27, 2025
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Is it possible to replace GameActivity with a custom Activity? If so, how to do it?
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0
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85
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March 26, 2025
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How to create a project for VR (Pico) so that it does not fit into the “Unknown Sources” category?
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1
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163
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March 25, 2025
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Which device profile is used during android packaging to clamp texture resolution?
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1
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648
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March 25, 2025
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Remove green border around Android application
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2
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1200
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March 25, 2025
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Slightly Moving Objects When I Use Ctrl + W
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5
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834
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March 25, 2025
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Per Instance Random material on an ISM not working when packaged to Android
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1
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63
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March 24, 2025
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Why are the controls not accessible ???
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2
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108
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March 24, 2025
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Android Project not building in UE 4.8.1
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7
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6020
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March 23, 2025
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I want to change basicTheme instead of the initial thing "Theme.Black.NoTitleBar.Fullscreen."
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1
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1055
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March 22, 2025
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Runtime Error in Xcode When Generating Mesh Data for Mobile AR Build
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3
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74
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March 21, 2025
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Unreal crash when load instance object of component
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1
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104
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March 21, 2025
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UE4 github VS2022 com.google.android.gms.plus ANDROID
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2
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835
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March 20, 2025
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Unreal 5.5 iOS build that can be uploaded to TestFlight
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0
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127
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March 20, 2025
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i am also having this issue when packaging for android LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11 and i am usin
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1
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163
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March 19, 2025
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How to package game with one file larger than 2 GB for Android?
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4
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261
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April 18, 2025
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Xcode's metal shader compiler was not found, verify Xcode has been installed on this Mac and that it has been selected in Xcode > Preferences > Locations > Command-line Tools.
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1
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102
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March 19, 2025
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Cannnot collect pso files
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1
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83
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March 19, 2025
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[Solved] Launch URL doesn't work in Android for SDK target 30
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18
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5139
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March 18, 2025
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UnrealAndroidFileTool.exe "Did not find a bind listener"
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10
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2993
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March 18, 2025
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Mobile Preview via command line?
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2
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2295
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March 17, 2025
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UE5 and the HTML5 platform
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14
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20002
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March 16, 2025
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Android SDK Export success but cannot be installed
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0
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38
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March 14, 2025
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