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Get players who have the custom item with item_component
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1
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151
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April 23, 2026
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How to switch beetween UI / Game input modes?
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0
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100
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April 20, 2026
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How to benchmark a virtual machine?
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1
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105
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April 20, 2026
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.Respawn() on the agent erroneously triggers SpawnedEvent on player_spawner_device
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1
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142
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April 17, 2026
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FortniteCharacter.Hide() is hiding VFX aswell
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1
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113
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April 13, 2026
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Veichle despawn
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5
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261
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April 13, 2026
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Niagara System disappears when using FortChar.Hide() - How to keep VFX visible?
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2
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183
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March 29, 2026
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InfiniteLoop runtime error
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1
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94
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March 25, 2026
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Is there a way to disable a device without making a custom function?
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3
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199
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March 23, 2026
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UEFN / Verse: How can I keep a player character fixed in place while still reading movement, jump, sprint, etc. inputs?
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2
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152
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March 22, 2026
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Old Damage Numbers in UEFN
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1
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820
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March 20, 2026
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How to get both creative prop and agent from carryable spawner device
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0
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65
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March 20, 2026
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【Verse】アニメーションシーケンスがクラス参照だと再生されない
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3
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78
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March 17, 2026
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Why is setting a Key -> Value in a map type failable in Verse?
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2
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329
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March 12, 2026
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How to Move a Scene Graph Prefab
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3
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164
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March 12, 2026
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How to Change Interact Message on Scene Graph Component
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3
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284
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March 12, 2026
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Moving Entitlement Classes
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0
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72
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March 10, 2026
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Item active during capture
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4
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94
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March 9, 2026
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Help with player map in verse not saving value
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6
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138
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March 7, 2026
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Vbucks Transaction Failure.
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1
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75
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March 3, 2026
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Vbucks Transaction Failure.
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0
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32
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March 3, 2026
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Verse - New to Persistable Data and getting errors
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6
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358
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March 3, 2026
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No Code Suggestions When Writing Verse in VSCode😖
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5
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308
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March 1, 2026
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How to detect collisions with physics-enabled creative_prop in Verse?
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1
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87
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February 26, 2026
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Simulate physics in UEFN editor
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5
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2144
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February 24, 2026
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How can I make a prop respawn system using verse?
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6
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1325
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February 11, 2026
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Billboard (AllPlayers + score), not only one player
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4
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140
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February 5, 2026
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Verse.digest.verse Code Errors
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1
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85
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February 4, 2026
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Display LeaderBoard at start .. (Persistance)
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4
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143
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February 3, 2026
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Entity Sweep Misses Landscape
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0
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155
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January 27, 2026
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