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Clearcoat material behaves differently between 5.5 and 5.7
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3
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81
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January 16, 2026
|
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Material issue with foliage in reflections (UE 5.5 / Quixel)
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1
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155
|
January 16, 2026
|
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Cutting a Mesh using blueprint construction script and Filling the inner areas of the mesh
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1
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458
|
January 16, 2026
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CPU Lightmass のビルドが終わらない問題と、Lightmass Importance Volume の適切な使用法について
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4
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73
|
January 16, 2026
|
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r.ScreenPercentage 50 does not work for me on XSX
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1
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48
|
January 16, 2026
|
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Weird graphic glitch on Quest 3 / 3s
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0
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18
|
January 16, 2026
|
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Issues with Custom Vertex Factory: PrimitiveIdStream, VSM support, and SV_InstanceID conflicts
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0
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47
|
January 16, 2026
|
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Custom Depth
|
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0
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57
|
January 16, 2026
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同时开启Nanite Tessellasion和VSM,点光源阴影渲染错误
|
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11
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50
|
January 16, 2026
|
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Draw debug lines with alpha less than 1.0 still appear opaque.
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11
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2649
|
January 15, 2026
|
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Hide Meshes or Actors from UCameraComponents - “Only Owner See”
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1
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136
|
January 15, 2026
|
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Is it possible to make a reverse perspective effect in UE4?
|
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2
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49
|
January 15, 2026
|
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5.7.1 Vr Template Bugged?
|
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0
|
38
|
January 15, 2026
|
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Lumen bleed or weird light spots when object is near a wall
|
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1
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31
|
January 15, 2026
|
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Volumetric Fog not visible in Lumen Reflections
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2
|
153
|
January 15, 2026
|
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Hot to get rid of this flickering effect in my render.
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2
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115
|
January 15, 2026
|
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Shadows disappear on camera specific angle
|
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8
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3211
|
January 15, 2026
|
|
Nanite Foliage tanks CPU Performance in USkinnedMeshComponent::TickComponent
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19
|
78
|
January 15, 2026
|
|
Do Asset Buyers Actually Care About Layered Materials vs Traditional Materials?
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0
|
30
|
January 15, 2026
|
|
Lumen Global Distance Field Trace Leaking due to Surface Cache Sampling
|
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11
|
83
|
January 15, 2026
|
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SVT Streaming Behavior Question: One Oversubscribed Pool Appears to Stall Streaming in Other Pools
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1
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20
|
January 15, 2026
|
|
How to make Rect light invisible in Path Tracer
|
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4
|
872
|
January 14, 2026
|
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CPU Crash in UniformBuffer caused by incorrect UniformExpressionCache.CachedUniformExpressionShaderMap
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13
|
12
|
March 10, 2026
|
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Post Process Blend Radius does not work with Exposure Compensation Curves
|
|
3
|
51
|
January 14, 2026
|
|
Lumen (GI) hit lighting channel issue
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|
4
|
159
|
January 14, 2026
|
|
changes in metadata using Movie Render Graph
|
|
6
|
55
|
January 14, 2026
|
|
Lumen still darks below plane even with cast shadows disabled
|
|
1
|
25
|
January 14, 2026
|
|
"Normal Curvature to Roughness" produces a discontinuity
|
|
1
|
20
|
January 14, 2026
|
|
First person feature does not work with lumen scene
|
|
3
|
42
|
January 14, 2026
|
|
Rendering without Fireflies
|
|
1
|
141
|
January 14, 2026
|