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Niagara Modules - Defaulting an attribute with an input property
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7
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133
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April 14, 2026
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Pixel Streaming 2 Apple Vision Pro Render Issue
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2
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137
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April 14, 2026
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Accurate Colors in replaced tonemapper: Linear Hex vs sRGB hex
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1
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682
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April 13, 2026
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Video memory has been exhausted
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117
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184824
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April 13, 2026
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Deadlock between GameThread and FLandscapeGrassWeightExporter_RenderThread
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3
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85
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April 13, 2026
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TV Scan Lines shader
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2
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3171
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April 13, 2026
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UE5.6之后预计算可见性失效
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5
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245
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April 13, 2026
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Who can help me,My fisheye camera has cubemap seams!
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2
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104
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April 13, 2026
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using shadow in material
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8
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10828
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April 12, 2026
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ClosestHit(MaterialCHS) Shader Cause GPU Crash!
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5
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252
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April 12, 2026
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Lumen in interior
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5
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235
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April 12, 2026
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Materials Are Washed Out
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0
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68
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April 11, 2026
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phasing group - multiple import files - diferent materials
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1
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72
|
April 11, 2026
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Determine when the game is falling back to not using Lumen GI
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5
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398
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April 10, 2026
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Creating a line trace GPU raytraced compute shader - Follow Up
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1
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73
|
April 10, 2026
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Niagara - Rendered Sprite looks fine in Preview window but jitters in Baker and In-Game
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1
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109
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April 10, 2026
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Imposter trees not rendering properly
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0
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57
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April 9, 2026
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Shadows artifacts on large Nanite static meshes.
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1
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277
|
April 9, 2026
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Issues with double to float conversions of WorldTimeSeconds inside the renderer
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10
|
195
|
April 9, 2026
|
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How do you create a POM with silhouette clipping using flat quads?
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4
|
2162
|
April 9, 2026
|
|
DLSS UE4.27.2 PACKAGE PROBLEM!
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2
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142
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April 9, 2026
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Bad raytraced shadows with voxelised Nanite Foliage in 5.7
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9
|
824
|
April 9, 2026
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Alpha Rendering Issue
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11
|
205
|
April 9, 2026
|
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Vulkan and DX12 parity (SingleLayerWater issues?)
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12
|
346
|
April 9, 2026
|
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First Person Rendering - Mesh Warping Issue
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2
|
250
|
April 9, 2026
|
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FastGeo does not trigger Chaos notifications
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11
|
199
|
April 9, 2026
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Remove HDRI Background Image while reatin lighting?
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2
|
135
|
April 9, 2026
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Nanite fence flickering at distance with TSR
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4
|
206
|
April 9, 2026
|
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Flickering/Wobbly Shadows Issue due to Day/Night Cycle
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13
|
1071
|
April 8, 2026
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Issues with some Virtual Textures refusing to stream ahead of close-up shots in a Level Sequence
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|
10
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261
|
April 13, 2026
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