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Miscalculation of light in lumen. Part of the shadow side is illuminated
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4
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77
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November 20, 2025
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Using a structured buffer peculiarity
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1
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204
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November 20, 2025
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Problem with Rendering & Setting on Landscape
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1
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37
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November 20, 2025
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Getting softer shadows with Virtual Shadow Maps
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1
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435
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November 20, 2025
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Grass is constantly super shiny
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2
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137
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November 20, 2025
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(Deleted by OWNER)
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0
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50
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November 20, 2025
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Sequential Stereo and DirectX issues
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2
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50
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November 20, 2025
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MRQ + nDisplay failing in packaged builds
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3
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105
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November 19, 2025
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Crashing on FSR4 [also FSR3]
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3
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151
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November 19, 2025
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Object Ids and Path Tracing
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2
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97
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November 19, 2025
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I am having this issue where the moon (Directional Light) is seeping through the walls of my buildings and i cannot seem to fix it. Please help!
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1
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68
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November 19, 2025
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Can I make performance friendly fake shadows with Post Processing Shader Mats? (And if so, how?)
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4
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134
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November 19, 2025
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PSO precaching misses
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6
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91
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November 20, 2025
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UE 5.4, Volumetric Clouds from Ultra Dynamic Sky looks different in viewport and render
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4
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1993
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November 19, 2025
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Mat LIght Function VS Emissive Txt
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4
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109
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November 19, 2025
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UE-5: Dithering everywhere ?
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1
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2152
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November 19, 2025
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HDRI backdrop reflect lower black hemisphere in UE5.5
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3
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524
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November 18, 2025
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I am having weird shadows
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1
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52
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November 18, 2025
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Ray Traced Shadows Artifact [UE 5.4]
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11
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1226
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November 18, 2025
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Twinmotion versión 2022.2.4
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0
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36
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November 18, 2025
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Change Media-Player Source dynamically?
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2
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939
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November 18, 2025
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Ghosting artifacts when rendering metahuman character motion (Movie Render Queue)
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2
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181
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November 18, 2025
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Why does my Lumen Render keep crashing?
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4
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229
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November 18, 2025
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Clouds in Pathtracing not illuminated by sky
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8
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48
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November 18, 2025
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Stop Translucent Material from Fading with Distance
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12
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4890
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November 18, 2025
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Issues with Static Meshes: LOD material swap and Nanite LOD looks overly simplified
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2
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83
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November 18, 2025
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Alembic groom being culled or strangely lit based off distance
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1
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246
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November 18, 2025
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Proper workflow for rendering passes like depth and world position
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12
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163
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November 18, 2025
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Spotlights with large Attenuation Radius' produce blocky artefacts and ignore soft shadows
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4
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89
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November 18, 2025
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Memory Spike After Loading (Nanite + Primitive + DistanceFields)
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2
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74
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November 18, 2025
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