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White Vertical Artifacts on Emissive Materials in Packaged Build (Lumen Disabled)
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0
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75
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December 5, 2025
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Car Mirror creation
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5
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458
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December 5, 2025
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Groom render wrong in PT
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2
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199
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December 5, 2025
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A crash occurs on the second launch after integrating a bundled PSO cache.
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9
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279
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December 18, 2025
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Textures may load highest mip during FlushAsyncLoad regardless of actual rendering stats
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2
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151
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December 5, 2025
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METAHUMAN ISSUES
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0
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80
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December 5, 2025
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How can i do Text render Unlit with custom font?
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3
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5034
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December 5, 2025
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Colour inconsistency in UI Materials
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0
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91
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December 4, 2025
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5.6.1 D3D12 GPU crash in RayTracing AnyHit
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5
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385
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December 18, 2025
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Need help with nDisplay crash... help needed 8(
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0
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61
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December 4, 2025
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UE 5.6 Niagara Crash on Startup
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15
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1455
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December 4, 2025
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Read and Write Runtime Virtual Textures
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3
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482
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December 9, 2025
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Overlay material not working with Geometry Cache
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0
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94
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December 4, 2025
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Linux packaged project fails to load Media Player
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1
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167
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December 4, 2025
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图片帧序列Android不支持
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4
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136
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December 4, 2025
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android下视频播放问题
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6
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237
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December 4, 2025
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AMD GPUs artifacts Ray Tracing Lumen
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1
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984
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December 4, 2025
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How to get device pointer from FBufferRHI
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1
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113
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December 4, 2025
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Shader Dynamic branch not working?
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59
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2398
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December 4, 2025
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Directional Light issue
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1
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149
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December 3, 2025
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Best practices for optimising meshes for HWRT in 2025?
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4
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277
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December 3, 2025
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Flickering in Object ID (Cryptomatte) passes
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0
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95
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December 3, 2025
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Still crashing on FGPUSortManager::FDynamicValueBuffer::Allocate on 5.6.1
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4
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148
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December 3, 2025
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Lumen GI weird behavior
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1
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109
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December 3, 2025
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Niagara fluids doesnt ( has never ) work
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1
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225
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December 3, 2025
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Volumetric Lightmap Streaming Workaround - Multiple VLM - GPU Lightmass Memory Limit
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4
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3768
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December 3, 2025
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GameThread timed out waiting for RenderThread after 120.00 seconds
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2
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1634
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December 3, 2025
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Screen space reflections not working with lumen GI.
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3
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288
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December 3, 2025
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Disabling Distance Field AO when using Hardware Lumen disables GPU Distance Field collisions in Niagara particles
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10
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351
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December 3, 2025
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渲染线程需要访问的材质已经被主线程释放
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3
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219
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December 3, 2025
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