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It is possible to randomize textures on a static mesh taking random image from an external folder?
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13
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2805
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September 2, 2026
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Runtime Imported Textures always "blank"
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2
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281
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September 1, 2026
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Nanite Foliage and TwoSidedSign
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5
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77
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September 1, 2026
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How to get scene luminance/illumination at runtime ?
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3
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1463
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September 1, 2026
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Is it possible to use anisotropy with forward rendering? (UE5)
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4
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1376
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August 31, 2026
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Why pixel size output of GetUserInterfaceUV is giving me a gradient instead of a constant?
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1
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85
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August 31, 2026
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Status of Skinned Meshes (and Metahuman) and Nanite Support
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1
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113
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August 31, 2026
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Ray-traced shadows are missing when rendering the ABC cache sequence using MRQ.
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4
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102
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August 31, 2026
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Ray tracing proxy problem for Foliage
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5
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192
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August 31, 2026
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移动平台HZB
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1
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18
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August 31, 2026
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[UE5.8.1] How to fix Cascade shadows disappearing?
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1
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119
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August 30, 2026
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UE 5.7 Lumen: View-dependent flickering/pulsing on specific meshes in dark scenes
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2
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151
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August 30, 2026
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Black line in distance
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7
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1412
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August 30, 2026
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Crash in void UNiagaraDataInterfaceVirtualTextureSample::SetShaderParameters when switching quality levels
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4
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52
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August 28, 2026
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UE-388559 Brick Pattern Artifact in Volumetric Clouds -- what is the fix?
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2
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35
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August 28, 2026
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How to shift hue between two vector colors in material without changing value?
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1
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133
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August 28, 2026
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unreal5.6 does not allow to freely drag the parameters of material layer instances
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2
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125
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August 28, 2026
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World Partition - wrongly lit patches
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3
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233
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August 27, 2026
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Lumen vs Static Lightmap indirect intensity mismatch in UE 5.8 (also 5.5)
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13
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181
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August 27, 2026
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UGroomComponent doesn't precache PSOs unless it is loaded from disk
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4
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80
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August 27, 2026
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Best way to test whether Nanite streaming has "settled"?
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6
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63
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August 28, 2026
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Unreal rendering frustum capabilities ?
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15
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72
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September 15, 2026
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Custom Depth for opaque material
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12
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3703
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August 27, 2026
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How do I get rid of specular lines and dots?
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5
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133
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August 26, 2026
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Inline Shader Registration PR
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1
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32
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August 26, 2026
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How to enable WPO material in path tracer for staticMesh which spawned by Niagara
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3
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692
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August 26, 2026
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Reflections on surfaces through walls from HDRI?
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1
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57
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August 26, 2026
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Indirect VT calculates wrong MaxLevel in shader for non-square textures
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3
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36
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August 26, 2026
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Back-lit slope self-shadow / shadow is clipped when camera pans or zooms in beyond a certain angle.
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0
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85
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August 26, 2026
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HWRT Persistent SBT: PageFault after Residency fix (cont.)
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2
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41
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August 26, 2026
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