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UE5.5/5.6 Path Tracing Bug โ Black Faces with Normal Adjustment Materials (FixRotateAboutAxisNormals, VAT, etc.)
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6
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674
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October 13, 2025
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The way LODData.CachedMeshCommandFlags.CachedMeshCommandHashis calculated in CacheRayTracingMeshBatch will cause assert
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2
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108
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October 13, 2025
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Strange Rainbow Flickering when using PlanarReflections
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0
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65
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October 13, 2025
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crash in SceneCulling.cpp
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0
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100
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October 13, 2025
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Kumru AI Yapay Zeka and Its Potential in Unreal Engine Workflows
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0
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31620
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October 13, 2025
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CPD values in Instanced Static Meshes and HISMs in a Packed Level Actor are not editable
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6
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173
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October 12, 2025
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UE 5.6 has no swarm manager
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24
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6042
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October 12, 2025
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VR problem with a photogrametric landscape
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0
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64
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October 12, 2025
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RAM issue: Volumetric Fog w/ PT
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0
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78
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October 12, 2025
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UE5.5 BUG, landscape grass from material doesn not cast shadow on self and terrain, only receive shadow
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2
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143
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October 12, 2025
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Is using Custom Shading model better than using Postprocess?
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1
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552
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October 11, 2025
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help reusing 'City Sample' interior cubemap on new meshes
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0
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128
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October 11, 2025
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Is it possible to bake lit material of an object into a texture file?
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2
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1355
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October 11, 2025
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Does Frustum and Occlusion Culling work with Instanced Static Mesh (ISM)?
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1
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169
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October 11, 2025
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Bake Out Materials?
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8
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40637
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October 11, 2025
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The vertex color has been offset
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5
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145
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October 11, 2025
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Help with cell Bombing alternative with Nanite
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2
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213
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October 10, 2025
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Skylight Leaking Tint in Reflection
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3
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169
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October 10, 2025
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Quads vs. Triangles in the Asset Pipeline: Performance Considerations
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8
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375
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October 10, 2025
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do you guys remove AA when rendering a depth pass from unreal?
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0
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90
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October 10, 2025
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Can the Velocity pass be disabled in Defered rendering?
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3
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1720
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October 10, 2025
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interactive foliage
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0
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80
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October 10, 2025
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Switch nodes / bool parameters in material graph broken in Unreal 5.6?
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3
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297
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October 10, 2025
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How can I render a depth pass alone in Unreal Engine without producing the beauty pass?
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0
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205
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October 10, 2025
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MegaLight Virtual Shadows bug
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1
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227
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October 10, 2025
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HZBOcclusion stalls renderthread on RHI flush
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2
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175
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October 9, 2025
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Renderthread always starts with a wait
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7
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256
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October 9, 2025
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Embree crashes in lightmapping/distance field and lumen card generation
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5
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183
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October 9, 2025
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Render code crashes caused by ShaderMap mismatch in UniformExpressionCache
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11
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474
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October 9, 2025
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Uninitialized value in Material PreshaderBuffer
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4
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199
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October 13, 2025
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