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UE5.8 stucks at 74%
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1
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69
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June 23, 2026
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Novo elemental
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0
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29
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June 23, 2026
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Developer Assistant code examples don't terminate properly.
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0
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25
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June 23, 2026
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Feature Request: Add “Update Available” Filter for Fab Library in Epic Games Launcher
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3
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102
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June 23, 2026
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Is it possible for UEFN to be compatible with 3DConnexion 's SPACEMOUSE?
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0
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30
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June 23, 2026
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Epic Games Launcher - Fab Products/Plugins Still Won’t Update
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1
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132
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June 23, 2026
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[Persona] Browser button in prompt editor
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0
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24
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June 23, 2026
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Tools & Plugins needs additional sub-categories
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4
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261
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June 23, 2026
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New map 2V2 Boxfight
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0
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31
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June 22, 2026
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Feature / Stability Request Unreal 5.8
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0
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67
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June 22, 2026
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First Time User Impressions/Issues
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0
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31
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June 22, 2026
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UE 5.5 Interchange throws away imported mesh normals - Really bad default!
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13
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3050
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June 22, 2026
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EPGame,你为什么不听我们的意见就设计了这么垃圾的Verse?
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1
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79
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June 22, 2026
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Pan not working while placing object
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0
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29
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June 22, 2026
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blend location before tonemapping.
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2
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74
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June 22, 2026
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Forza Horizon 6 has thousands of trees visible yet runs perfectly well, but you put 50 trees in TM the performance tank
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0
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32
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June 22, 2026
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Moving folders and files rarely works and usually breaks a bunch of things.
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14
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6630
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June 21, 2026
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Why was the Simple projection mode removed in the Ndisplay of UE5.5.8 version, resulting in inaccurate rendering of the custom projection resolution (Figure 1)? It can only be determined by the output resolution in the rendering settings (Figure 2).
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0
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31
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June 21, 2026
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[REQUEST] Implement the Waveform Editor engine plugin from UE5 in UEFN
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1
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63
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June 21, 2026
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Material preview primitive metrics
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1
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41
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June 21, 2026
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[REQUEST] Please add "Knocked/Elim" message support to the Guard Spawner.
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1
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70
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June 21, 2026
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Draw as Rounded Box - List of suggestions
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0
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35
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June 19, 2026
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RealityScan Download link 404
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1
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40
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June 19, 2026
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Replace stock XInput path with SDL Gamepad API
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1
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87
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June 19, 2026
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Layers' unbearable behaviour
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0
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23
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June 18, 2026
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[Request] Allow Weapon Props (Axes, Swords, Shields, etc.) as Static Meshes for Scene Graph Projects
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0
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64
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June 18, 2026
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When creating a "rounded box" in a UI blueprint, have the default be "fixed radius" instead of "Half height radius"
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0
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51
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June 18, 2026
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Is there a supported way to switch idle/walk/run animations on one custom mount skeletal mesh in UEFN?
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1
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37
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June 18, 2026
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Unable to install Reality Scan 2.1
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11
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325
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June 18, 2026
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Request to include modifiers for more realistic hair/fur modifiers to make realistic photo realistic wool and textile rugs
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0
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32
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June 18, 2026
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