{"users":[{"id":6107001,"username":"LiamHewitt","name":"Liam Hewitt","avatar_template":"/user_avatar/forums.unrealengine.com/liamhewitt/{size}/1076234_2.png","primary_group_name":"Epic_Games_Inc","flair_name":"Epic_Games_Inc","flair_group_id":69,"trust_level":2,"unreal_badges":null},{"id":33868,"username":"maxbrown","name":"maxbrown","avatar_template":"/user_avatar/forums.unrealengine.com/maxbrown/{size}/471060_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":3072482,"username":"VictorLerp","name":"VictorLerp","avatar_template":"/user_avatar/forums.unrealengine.com/victorlerp/{size}/738381_2.png","primary_group_name":"Epic_Games_Inc","admin":true,"moderator":true,"trust_level":2,"unreal_badges":"1,5"},{"id":81011,"username":"Noah_Artwork","name":"Noah_Artwork","avatar_template":"/user_avatar/forums.unrealengine.com/noah_artwork/{size}/1086033_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":6198020,"username":"Bug-Reporter","name":"Bug-Reporter","avatar_template":"/user_avatar/forums.unrealengine.com/bug-reporter/{size}/997076_2.png","primary_group_name":"Epic_Games_Inc","flair_name":"Epic_Games_Inc","flair_group_id":69,"admin":true,"moderator":true,"trust_level":2,"unreal_badges":null},{"id":7499950,"username":"Deformeddreams","name":"Deformeddreams","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7785578,"username":"MoatazD","name":"MoatazD","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":505,"username":"MulleDK19","name":"MulleDK19","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":3772599,"username":"jraselin","name":"jraselin","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7028204,"username":"Smexy3D","name":"Smexy 3D","avatar_template":"/user_avatar/forums.unrealengine.com/smexy3d/{size}/992882_2.png","trust_level":1,"unreal_badges":null},{"id":179664,"username":"Gono","name":"Gono","avatar_template":"/user_avatar/forums.unrealengine.com/gono/{size}/876848_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":4105,"username":"Tain","name":"Tain","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":3778167,"username":"Pusztito87","name":"Pusztito87","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":495715,"username":"ShivalM","name":"ShivalM","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":3968985,"username":"owl_Qu3rt","name":"Qu3rt","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7269658,"username":"JN_Morissette","name":"JN Morissette","avatar_template":"/user_avatar/forums.unrealengine.com/jn_morissette/{size}/1035120_2.png","primary_group_name":"Epic_Games_Inc","flair_name":"Epic_Games_Inc","flair_group_id":69,"trust_level":2,"unreal_badges":"1"},{"id":90798,"username":"zincr0","name":"zincr0","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":1,"unreal_badges":null},{"id":7700426,"username":"futech1","name":"futech1","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":3338570,"username":"nut2","name":"nut2","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":3471788,"username":"Playasene94","name":"Playasene94","avatar_template":"/user_avatar/forums.unrealengine.com/playasene94/{size}/1092119_2.png","primary_group_name":"Registered_Users","trust_level":2,"unreal_badges":null},{"id":7785434,"username":"Antarionfirst","name":"Antarionfirst","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":209791,"username":"sommerlukasz","name":"sommerlukasz","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7097240,"username":"snowboarder781","name":"snowboarder78","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":7782460,"username":"MooseMannequin","name":"MooseMannequin","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":229933,"username":"3dRaven","name":"3dRaven","avatar_template":"/user_avatar/forums.unrealengine.com/3draven/{size}/906552_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"6"},{"id":206614,"username":"VashTheBrutal","name":"VashTheBrutal","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":1,"unreal_badges":null},{"id":7091463,"username":"LoganTnk","name":"LoganTnk","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7776682,"username":"ff0a50d88adf408faab51f8820dc8df4","name":"ff0a50d88adf408faab51f8820dc8df4","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":6753066,"username":"TartAgent7","name":"TartAgent7","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6668221,"username":"NorbertSiebor","name":"Norbert","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":2833192,"username":"cjcjason","name":"cjcjason","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7782773,"username":"dev_cnw","name":"dev_cnw","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":6610281,"username":"Fotsbeats","name":"Fotsbeats","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":6307886,"username":"BenWeno","name":"Ben Weno","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":3405677,"username":"brifsttar","name":"brifsttar","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":7025465,"username":"podlaszczyk","name":"podlaszczyk","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6125157,"username":"janm3991","name":"Jan Macháček","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7785091,"username":"ISDHN","name":"ISDHN","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":3372513,"username":"edd87","name":"edd","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7212287,"username":"29Mozay29","name":"Carl Carpenter","avatar_template":"/user_avatar/forums.unrealengine.com/29mozay29/{size}/1021881_2.png","trust_level":1,"unreal_badges":null},{"id":3350160,"username":"Ben_Blau","name":"Ben Blau","avatar_template":"/user_avatar/forums.unrealengine.com/ben_blau/{size}/726696_2.png","primary_group_name":"Registered_Users","trust_level":2,"unreal_badges":null},{"id":131873,"username":"Vexar","name":"Vexar","avatar_template":"/user_avatar/forums.unrealengine.com/vexar/{size}/991566_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":27645,"username":"smudgy67","name":"smudgy67","avatar_template":"/user_avatar/forums.unrealengine.com/smudgy67/{size}/695406_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":1240,"username":"paingate","name":"paingate","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":7471248,"username":"y2-uyama","name":"y2-uyama","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7784402,"username":"GatoDelInternet","name":"GatoDelInternet","avatar_template":"/user_avatar/forums.unrealengine.com/gatodelinternet/{size}/1193354_2.png","trust_level":1,"unreal_badges":null},{"id":7758001,"username":"sp114514","name":"sp114514","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7634780,"username":"gustaw-kowalski","name":"Gustaw Kowalski","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6996207,"username":"Milashensky","name":"Milashensky","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":1507,"username":"Flak","name":"Flak","avatar_template":"/user_avatar/forums.unrealengine.com/flak/{size}/769441_2.png","primary_group_name":"Epic_Games_Inc","flair_name":"Epic_Games_Inc","flair_group_id":69,"admin":true,"moderator":true,"trust_level":4,"unreal_badges":"1,5"},{"id":196609,"username":"Donalf","name":"Donalf","avatar_template":"/user_avatar/forums.unrealengine.com/donalf/{size}/879767_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":845944,"username":"AerixArtGames","name":"AerixArtGames","avatar_template":"/user_avatar/forums.unrealengine.com/aerixartgames/{size}/1188681_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":4058501,"username":"gamedeuscorp","name":"gamedeuscorp","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":5246253,"username":"ORTyOW","name":"ORTyOW","avatar_template":"/user_avatar/forums.unrealengine.com/ortyow/{size}/1169712_2.png","trust_level":2,"unreal_badges":null},{"id":122085,"username":"Perfect_Human_Interface","name":"Perfect_Human_Interface","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":2,"unreal_badges":null},{"id":7077796,"username":"oncereturner","name":"oncereturner","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null}],"primary_groups":[{"id":69,"name":"Epic_Games_Inc"},{"id":33,"name":"Registered_Users_Approved"},{"id":16,"name":"Registered_Users"}],"flair_groups":[{"id":69,"name":"Epic_Games_Inc","flair_url":null,"flair_bg_color":"","flair_color":""}],"topic_list":{"can_create_topic":false,"more_topics_url":"/c/general/issues-and-bug-reporting-unreal-engine/243?page=1","per_page":30,"top_tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"},{"id":57,"name":"editor","slug":"editor"},{"id":53,"name":"question","slug":"question"},{"id":2322,"name":"open","slug":"open"},{"id":11425,"name":"fortnite","slug":"fortnite"},{"id":11458,"name":"unreal-editor-for-fortnite","slug":"unreal-editor-for-fortnite"},{"id":11459,"name":"fortnite-creative","slug":"fortnite-creative"},{"id":58,"name":"CPP","slug":"cpp"},{"id":63,"name":"crash","slug":"crash"},{"id":170,"name":"Rendering","slug":"rendering"},{"id":26,"name":"Blueprint","slug":"blueprint"},{"id":42,"name":"Linux","slug":"linux"},{"id":11082,"name":"metahuman","slug":"metahuman"},{"id":320,"name":"bug","slug":"bug"},{"id":29,"name":"Nanite","slug":"nanite"},{"id":11524,"name":"fixed","slug":"fixed"},{"id":116,"name":"Landscape","slug":"landscape"},{"id":985,"name":"Mobile","slug":"mobile"},{"id":87,"name":"Plugins","slug":"plugins"},{"id":1951,"name":"sequence","slug":"sequence"},{"id":82,"name":"Foliage","slug":"foliage"},{"id":126,"name":"Lightmass","slug":"lightmass"},{"id":527,"name":"MAC","slug":"mac"},{"id":4532,"name":"mobile-preview","slug":"mobile-preview"},{"id":7946,"name":"Mobile-Renderer","slug":"mobile-renderer"},{"id":2807,"name":"Python","slug":"python"},{"id":810,"name":"rig","slug":"rig"},{"id":11464,"name":"Substrate","slug":"substrate"},{"id":10012,"name":"actor-blueprint","slug":"actor-blueprint"},{"id":5502,"name":"ai-navigation","slug":"ai-navigation"},{"id":40,"name":"Android","slug":"android"},{"id":2981,"name":"android-device","slug":"android-device"},{"id":3587,"name":"Android-Packaging","slug":"android-packaging"},{"id":10405,"name":"audio-bugs","slug":"audio-bugs"},{"id":2918,"name":"baked-lighting","slug":"baked-lighting"},{"id":498,"name":"build","slug":"build"},{"id":807,"name":"build-failed","slug":"build-failed"},{"id":10861,"name":"Chunking","slug":"chunking"},{"id":6453,"name":"combobox","slug":"combobox"},{"id":1988,"name":"connection","slug":"connection"},{"id":2626,"name":"crash-editor","slug":"crash-editor"},{"id":481,"name":"crashes","slug":"crashes"},{"id":559,"name":"curve","slug":"curve"},{"id":285,"name":"curve-editor","slug":"curve-editor"},{"id":4725,"name":"datatable","slug":"datatable"},{"id":908,"name":"debug","slug":"debug"},{"id":183,"name":"Debugging","slug":"debugging"},{"id":2072,"name":"displacement","slug":"displacement"},{"id":9244,"name":"distance-fields","slug":"distance-fields"},{"id":3416,"name":"editor-crash","slug":"editor-crash"}],"topics":[{"fancy_title":"About the Issues and Bug Reporting (Unreal Engine) category","id":2695052,"title":"About the Issues and Bug Reporting (Unreal Engine) category","slug":"about-the-issues-and-bug-reporting-unreal-engine-category","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-01-26T16:28:27.920Z","last_posted_at":null,"bumped":true,"bumped_at":"2026-01-26T16:28:27.920Z","archetype":"regular","unseen":false,"pinned":true,"unpinned":null,"excerpt":null,"visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":15,"like_count":0,"has_summary":false,"last_poster_username":"LiamHewitt","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":6107001,"primary_group_id":69,"flair_group_id":69}]},{"fancy_title":"UE 5.8.0 - blank + openXR plugin + instanced stereo = instant crash in VR","id":2735638,"title":"UE 5.8.0 - blank + openXR plugin + instanced stereo = instant crash in VR","slug":"ue-5-8-0-blank-openxr-plugin-instanced-stereo-instant-crash-in-vr","posts_count":7,"reply_count":2,"highest_post_number":7,"image_url":null,"created_at":"2026-07-14T13:24:16.515Z","last_posted_at":"2026-07-31T22:13:04.036Z","bumped":true,"bumped_at":"2026-07-31T22:13:04.036Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\ninstant crash when running instanced stereo + on blank (lumen) project \nWhat Type of Bug are you experiencing?\nPlatform Other \nSteps to Reproduce\n\ncreate blank project\nenable openXR\nadd some content + vrPawn\nplay&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":30,"name":"Lumen","slug":"lumen"},{"id":11313,"name":"OpenXR","slug":"openxr"}],"tags_descriptions":{},"views":135,"like_count":2,"has_summary":false,"last_poster_username":"VictorLerp","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":33868,"primary_group_id":33,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":3072482,"primary_group_id":69,"flair_group_id":null}]},{"fancy_title":"[Unreal 5.8] - First-Person Self-Shadowing does not render with Megalights","id":2732976,"title":"[Unreal 5.8] - First-Person Self-Shadowing does not render with Megalights","slug":"unreal-5-8-first-person-self-shadowing-does-not-render-with-megalights","posts_count":5,"reply_count":2,"highest_post_number":8,"image_url":null,"created_at":"2026-07-02T13:46:59.258Z","last_posted_at":"2026-07-31T21:39:37.503Z","bumped":true,"bumped_at":"2026-07-31T21:39:37.503Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\n[Unreal 5.8] - First-Person self-shadowing breaks in 5.8 when megalights are enabled, shadows are no longer rendered and it seems that first-person primitive shadows are rendered in world space instead. \nWhat Typ&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"},{"id":57,"name":"editor","slug":"editor"},{"id":170,"name":"Rendering","slug":"rendering"},{"id":2322,"name":"open","slug":"open"}],"tags_descriptions":{"Rendering":""},"views":122,"like_count":0,"has_summary":false,"last_poster_username":"Noah_Artwork","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":5,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":81011,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":6198020,"primary_group_id":69,"flair_group_id":69},{"extras":null,"description":"Frequent Poster","user_id":7499950,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"issue in ASA Game and Conan Exiles Enhanced ","id":2739860,"title":"issue in ASA Game and Conan Exiles Enhanced ","slug":"issue-in-asa-game-and-conan-exiles-enhanced","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-31T20:52:25.681Z","last_posted_at":"2026-07-31T20:52:25.814Z","bumped":true,"bumped_at":"2026-07-31T20:52:25.814Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nGPU Crash Investigation Report\nPrepared for submission to: NVIDIA Support, Funcom Support, Studio Wildcard Support \nReport Date: July 31, 2026 \n\n1. System Specifications\n\n\n\n\nComponent\nDetails\n\n\n\n\nCPU\nIntel Core i&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":6,"like_count":0,"has_summary":false,"last_poster_username":"MoatazD","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7785578,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Movie render is completely FUBAR in 5.8","id":2729553,"title":"Movie render is completely FUBAR in 5.8","slug":"movie-render-is-completely-fubar-in-5-8","posts_count":4,"reply_count":0,"highest_post_number":4,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c_2_1024x576.png","created_at":"2026-06-18T10:06:01.119Z","last_posted_at":"2026-07-31T18:59:18.806Z","bumped":true,"bumped_at":"2026-07-31T18:59:18.806Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nThe movie render preview window opens 640x360 as usual, but now only that size is captured. If you render in resolutions higher than 640x360, the part of the game that renders beyond 640x360 is not captured. \nWha&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1920,"height":1080,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c.png"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c_2_1024x576.png"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c_2_800x450.png"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c_2_600x337.png"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c_2_400x225.png"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c_2_300x168.png"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/b/1/4b16f140c7eb4cd9d8db626550fde9bb0275c54c_2_200x112.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":131,"like_count":2,"has_summary":false,"last_poster_username":"Gono","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":1,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":505,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":3772599,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":7028204,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":179664,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"[UE 5.8.1] State Tree Breakpoints don&rsquo;t trigger on nodes executed via overridden Linked Asset nodes","id":2739827,"title":"[UE 5.8.1] State Tree Breakpoints don't trigger on nodes executed via overridden Linked Asset nodes","slug":"ue-5-8-1-state-tree-breakpoints-dont-trigger-on-nodes-executed-via-overridden-linked-asset-nodes","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/d/f1d43864af40f162d3f38d7914319db8b9ea5be8.jpeg","created_at":"2026-07-31T17:30:36.494Z","last_posted_at":"2026-07-31T17:30:36.651Z","bumped":true,"bumped_at":"2026-07-31T17:30:36.651Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nI can’t seem to get State Tree breakpoints to trigger on nodes that get selected through a “parent” tree’s overridden Linked Asset nodes. \nWhat Type of Bug are you experiencing?\nEditor \nSteps to Reproduce\n\nCreate&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":480,"height":360,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/d/f1d43864af40f162d3f38d7914319db8b9ea5be8.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":300,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/1/d/f1d43864af40f162d3f38d7914319db8b9ea5be8_2_400x300.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/1/d/f1d43864af40f162d3f38d7914319db8b9ea5be8_2_300x225.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":150,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/1/d/f1d43864af40f162d3f38d7914319db8b9ea5be8_2_200x150.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"},{"id":320,"name":"bug","slug":"bug"},{"id":247,"name":"state-machines","slug":"state-machines"}],"tags_descriptions":{},"views":13,"like_count":0,"has_summary":false,"last_poster_username":"Tain","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":4105,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"UE 5.8 Release - Instant Vulkan Crash (VK_ERROR_DEVICE_LOST) on Linux with RTX 3090 Ti / NVIDIA Driver","id":2729632,"title":"UE 5.8 Release - Instant Vulkan Crash (VK_ERROR_DEVICE_LOST) on Linux with RTX 3090 Ti / NVIDIA Driver","slug":"ue-5-8-release-instant-vulkan-crash-vk-error-device-lost-on-linux-with-rtx-3090-ti-nvidia-driver","posts_count":42,"reply_count":21,"highest_post_number":44,"image_url":null,"created_at":"2026-06-18T14:53:37.634Z","last_posted_at":"2026-07-31T17:19:57.810Z","bumped":true,"bumped_at":"2026-07-31T17:19:57.810Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nHi everyone,I am experiencing a persistent, blocking Vulkan crash with the newly released stable version of Unreal Engine 5.8 on Linux. The editor crashes consistently after a few seconds either in the Project Br&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"},{"id":2322,"name":"open","slug":"open"}],"tags_descriptions":{},"views":1533,"like_count":24,"has_summary":false,"last_poster_username":"zincr0","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":12,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":3778167,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":495715,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":3968985,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":7269658,"primary_group_id":69,"flair_group_id":69},{"extras":"latest","description":"Most Recent Poster","user_id":90798,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"Nanite Displacement bugged in exact same Landscape in UE 5.8 but not in UE 5.7 ","id":2739815,"title":"Nanite Displacement bugged in exact same Landscape in UE 5.8 but not in UE 5.7 ","slug":"nanite-displacement-bugged-in-exact-same-landscape-in-ue-5-8-but-not-in-ue-5-7","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f_2_1024x551.png","created_at":"2026-07-31T17:05:34.259Z","last_posted_at":"2026-07-31T17:05:34.403Z","bumped":true,"bumped_at":"2026-07-31T17:05:34.403Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nHi Unreal team, \nI have an example map from a youtube content creator (Unreal Sensei) that explains nanite displacement for Landscape auto materials, however the displacement is not working in UE 5.8 despite tess&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1909,"height":1029,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f.png"},{"max_width":1024,"max_height":1024,"width":1024,"height":551,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f_2_1024x551.png"},{"max_width":800,"max_height":800,"width":800,"height":431,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f_2_800x431.png"},{"max_width":600,"max_height":600,"width":600,"height":323,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f_2_600x323.png"},{"max_width":400,"max_height":400,"width":400,"height":215,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f_2_400x215.png"},{"max_width":300,"max_height":300,"width":300,"height":161,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f_2_300x161.png"},{"max_width":200,"max_height":200,"width":200,"height":107,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/8/2/a/82a60e129c32ed9821ea2c579f3aa1c3c4dbcb3f_2_200x107.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":29,"name":"Nanite","slug":"nanite"},{"id":2072,"name":"displacement","slug":"displacement"}],"tags_descriptions":{},"views":8,"like_count":0,"has_summary":false,"last_poster_username":"futech1","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7700426,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Fixing Null StaticMesh properties all at once!","id":2739814,"title":"Fixing Null StaticMesh properties all at once!","slug":"fixing-null-staticmesh-properties-all-at-once","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-31T17:01:04.232Z","last_posted_at":"2026-07-31T17:01:04.339Z","bumped":true,"bumped_at":"2026-07-31T17:01:04.339Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nIm new to UE(Mac) and just bought a map package solely to export it out for my job. None of the objects in the level are showing up as they should in the completed scene. They’re in the item list but seem to be o&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":8,"like_count":0,"has_summary":false,"last_poster_username":"nut2","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":3338570,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"Modifying UVs on imported USD meshes causes Editor crash (Array index out of bounds) unless Normals are manually recomputed","id":2739813,"title":"Modifying UVs on imported USD meshes causes Editor crash (Array index out of bounds) unless Normals are manually recomputed","slug":"modifying-uvs-on-imported-usd-meshes-causes-editor-crash-array-index-out-of-bounds-unless-normals-are-manually-recomputed","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33_2_1024x758.png","created_at":"2026-07-31T17:00:50.098Z","last_posted_at":"2026-07-31T17:00:50.290Z","bumped":true,"bumped_at":"2026-07-31T17:00:50.290Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nModifying and applying UV changes to an imported/reimported USD mesh via either the UV-Editor or Modeling Mode causes an Editor crash (Array index out of bounds in DynamicMeshToMeshDescription::UpdateAttributes). &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1507,"height":1116,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33.png"},{"max_width":1024,"max_height":1024,"width":1024,"height":758,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33_2_1024x758.png"},{"max_width":800,"max_height":800,"width":800,"height":592,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33_2_800x592.png"},{"max_width":600,"max_height":600,"width":600,"height":444,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33_2_600x444.png"},{"max_width":400,"max_height":400,"width":400,"height":296,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33_2_400x296.png"},{"max_width":300,"max_height":300,"width":300,"height":222,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33_2_300x222.png"},{"max_width":200,"max_height":200,"width":200,"height":148,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/5/9/15998b4540ec32328c2befc67591abc283daaa33_2_200x148.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":6,"like_count":0,"has_summary":false,"last_poster_username":"Playasene94","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":3471788,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"UE 5.5.4 crashes when creating Landscape with World Partition Region Size = 4 (LandscapeEditLayers.cpp Line 2121) ","id":2739797,"title":"UE 5.5.4 crashes when creating Landscape with World Partition Region Size = 4 (LandscapeEditLayers.cpp Line 2121) ","slug":"ue-5-5-4-crashes-when-creating-landscape-with-world-partition-region-size-4-landscapeeditlayers-cpp-line-2121","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-31T15:54:02.875Z","last_posted_at":"2026-07-31T15:54:02.997Z","bumped":true,"bumped_at":"2026-07-31T15:54:02.997Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nEngine Version: \nUnreal Engine 5.5.4 (Launcher build) \nOperating System: \nWindows 11 \nSummary: \nCreating a Landscape with World Partition Region Size set to 4 consistently crashes the editor with an assertion in &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":6,"like_count":0,"has_summary":false,"last_poster_username":"Antarionfirst","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7785434,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"UVs, TextureVariation or Camera Distance Fade Regress ","id":2739780,"title":"UVs, TextureVariation or Camera Distance Fade Regress ","slug":"uvs-texturevariation-or-camera-distance-fade-regress","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17_2_1023x358.jpeg","created_at":"2026-07-31T14:57:17.825Z","last_posted_at":"2026-07-31T14:57:17.930Z","bumped":true,"bumped_at":"2026-07-31T14:57:17.930Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nI’m having an issue with UV. There is a clear regression compared to Unreal Engine 5.7. \nI’m using MF_ResolveCoordinateFrame_TextureVariation_DitherUVPOM, and there is an obvious problem with the UVs. The issue i&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":2005,"height":702,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17.jpeg"},{"max_width":1024,"max_height":1024,"width":1023,"height":358,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17_2_1023x358.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":280,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17_2_800x280.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":210,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17_2_600x210.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":140,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17_2_400x140.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":105,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17_2_300x105.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":70,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/2/f/4/2f49775228c91570b940b3ea136d3f463b612a17_2_200x70.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":5,"like_count":0,"has_summary":false,"last_poster_username":"sommerlukasz","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":209791,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"UE 5.8.1 editor crash: MovieGraphCoreTimeStep GetBlendedMotionBlurAmount null PlayerController deref when Movie Render Graph runs against an editor world ","id":2739772,"title":"UE 5.8.1 editor crash: MovieGraphCoreTimeStep GetBlendedMotionBlurAmount null PlayerController deref when Movie Render Graph runs against an editor world ","slug":"ue-5-8-1-editor-crash-moviegraphcoretimestep-getblendedmotionbluramount-null-playercontroller-deref-when-movie-render-graph-runs-against-an-editor-world","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-31T14:55:37.770Z","last_posted_at":"2026-07-31T14:55:37.898Z","bumped":true,"bumped_at":"2026-07-31T14:55:37.898Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nUMovieGraphPipeline::Initialize is BlueprintCallable and accepts an editor world, so Movie Render Graph can be driven programmatically from editor Python (no executor) — useful for automated linear-content pipeli&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"}],"tags_descriptions":{},"views":8,"like_count":0,"has_summary":false,"last_poster_username":"snowboarder781","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7097240,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Computer restarts after shaders compilation ","id":2738675,"title":"Computer restarts after shaders compilation ","slug":"computer-restarts-after-shaders-compilation","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":null,"created_at":"2026-07-27T17:45:36.924Z","last_posted_at":"2026-07-31T14:20:01.588Z","bumped":true,"bumped_at":"2026-07-31T14:20:01.588Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nHi, so I began learning ue and almost instantly got stuck at the rendering part. I try to render a small sequence on an empty map with landscape, atmosphere and a couple of cubes for testing. After the shaders co&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":63,"name":"crash","slug":"crash"},{"id":170,"name":"Rendering","slug":"rendering"},{"id":1951,"name":"sequence","slug":"sequence"}],"tags_descriptions":{"Rendering":""},"views":43,"like_count":0,"has_summary":false,"last_poster_username":"MooseMannequin","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":7782460,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":229933,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"UE 5.8 Vulkan on Linux triggers VK_ERROR_DEVICE_LOST / GPUVM read fault on AMD RX 9070 XT with RADV","id":2730749,"title":"UE 5.8 Vulkan on Linux triggers VK_ERROR_DEVICE_LOST / GPUVM read fault on AMD RX 9070 XT with RADV","slug":"ue-5-8-vulkan-on-linux-triggers-vk-error-device-lost-gpuvm-read-fault-on-amd-rx-9070-xt-with-radv","posts_count":7,"reply_count":0,"highest_post_number":10,"image_url":null,"created_at":"2026-06-23T14:02:30.077Z","last_posted_at":"2026-07-31T14:00:12.787Z","bumped":true,"bumped_at":"2026-07-31T14:00:12.787Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nUnreal Engine 5.8 source build on Linux reproducibly crashes in the Vulkan RHI on AMD Radeon RX 9070 XT / RDNA4 / GFX1201 using Mesa RADV. \nThe immediate UE failure is VK_ERROR_DEVICE_LOST from vkQueueSubmit, fol&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":2322,"name":"open","slug":"open"}],"tags_descriptions":{},"views":397,"like_count":0,"has_summary":false,"last_poster_username":"Bug-Reporter","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":8,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":206614,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":7269658,"primary_group_id":69,"flair_group_id":69},{"extras":null,"description":"Frequent Poster","user_id":7091463,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":7776682,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":6198020,"primary_group_id":69,"flair_group_id":69}]},{"fancy_title":"Minor typo","id":2739762,"title":"Minor typo","slug":"minor-typo","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5_2_1024x307.png","created_at":"2026-07-31T13:41:32.666Z","last_posted_at":"2026-07-31T13:41:32.801Z","bumped":true,"bumped_at":"2026-07-31T13:41:32.801Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nIn a landscape under the lighting category, the Non Nanite Virtual Shadow Map Invalidation Height Error Threshold variables tooltip has an error in the first sentence. The words “shadow was” are repeated. \nSenten&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1067,"height":320,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5.png"},{"max_width":1024,"max_height":1024,"width":1024,"height":307,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5_2_1024x307.png"},{"max_width":800,"max_height":800,"width":800,"height":239,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5_2_800x239.png"},{"max_width":600,"max_height":600,"width":600,"height":179,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5_2_600x179.png"},{"max_width":400,"max_height":400,"width":400,"height":119,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5_2_400x119.png"},{"max_width":300,"max_height":300,"width":300,"height":89,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5_2_300x89.png"},{"max_width":200,"max_height":200,"width":200,"height":59,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/d/7/7d771ce54701c51156e9bf21eb8b294a18f959b5_2_200x59.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":10,"like_count":0,"has_summary":false,"last_poster_username":"TartAgent7","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":6753066,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"UE 5.8 GPU Crash in DynamicWind","id":2735479,"title":"UE 5.8 GPU Crash in DynamicWind","slug":"ue-5-8-gpu-crash-in-dynamicwind","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":null,"created_at":"2026-07-13T19:54:49.944Z","last_posted_at":"2026-07-31T13:27:52.659Z","bumped":true,"bumped_at":"2026-07-31T13:27:52.659Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nGame crashes while rendering DynamicWind after switching to the the UE 5.8 from 5.7.4. \nWhat Type of Bug are you experiencing?\nRendering (Graphics / Niagara) \nSteps to Reproduce\nLaunch packaged game with DynamicW&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":68,"like_count":1,"has_summary":false,"last_poster_username":"NorbertSiebor","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":4,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":6668221,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":2833192,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"[UE 5.8] Substrate Toon Profile Override in Material Instance fails to apply after restarting the Editor","id":2738757,"title":"[UE 5.8] Substrate Toon Profile Override in Material Instance fails to apply after restarting the Editor","slug":"ue-5-8-substrate-toon-profile-override-in-material-instance-fails-to-apply-after-restarting-the-editor","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":null,"created_at":"2026-07-28T04:40:13.949Z","last_posted_at":"2026-07-31T13:15:18.770Z","bumped":true,"bumped_at":"2026-07-31T13:15:18.770Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nWhen using the experimental Substrate Toon Shading feature in UE 5.8, assigning a Toon Profile via the Material Property Overrides in a Material Instance works correctly during the initial session. However, after&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":38,"like_count":0,"has_summary":false,"last_poster_username":"Fotsbeats","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":7782773,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":6610281,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"UE 5.8 nDisplay Widget rendering incorrectly","id":2739296,"title":"UE 5.8 nDisplay Widget rendering incorrectly","slug":"ue-5-8-ndisplay-widget-rendering-incorrectly","posts_count":3,"reply_count":0,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9_2_1024x577.png","created_at":"2026-07-29T18:56:47.492Z","last_posted_at":"2026-07-31T12:48:48.351Z","bumped":true,"bumped_at":"2026-07-31T12:48:48.351Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nI recently updated my project to UE 5.8 and have seen an issue when running it with nDisplay where the UI is only visible on a portion of the screen and editable text is invisible. This appears to be a new issue &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1276,"height":719,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9.png"},{"max_width":1024,"max_height":1024,"width":1024,"height":577,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9_2_1024x577.png"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9_2_800x450.png"},{"max_width":600,"max_height":600,"width":600,"height":338,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9_2_600x338.png"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9_2_400x225.png"},{"max_width":300,"max_height":300,"width":300,"height":169,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9_2_300x169.png"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/7/a/a7aae62f0b74ef2d913b63f20bb50cce8b8986c9_2_200x112.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":16,"like_count":0,"has_summary":false,"last_poster_username":"brifsttar","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":1,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":6307886,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":3405677,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"SteamOS Unreal Engine 5.8 ","id":2738375,"title":"SteamOS Unreal Engine 5.8 ","slug":"steamos-unreal-engine-5-8","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/8/3084402b5064bd4ac29605ad76cac4429d12c1ea.png","created_at":"2026-07-25T21:07:57.649Z","last_posted_at":"2026-07-31T11:06:19.801Z","bumped":true,"bumped_at":"2026-07-31T11:06:19.801Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nSteamOS linux shipping build crashes on SteamDeck native \nWhat Type of Bug are you experiencing?\nRendering (Graphics / Niagara) \nSteps to Reproduce\nBuild project for linux shipping or development 5.8 , install on&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1003,"height":588,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/8/3084402b5064bd4ac29605ad76cac4429d12c1ea.png"},{"max_width":800,"max_height":800,"width":800,"height":468,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/3/0/8/3084402b5064bd4ac29605ad76cac4429d12c1ea_2_800x468.png"},{"max_width":600,"max_height":600,"width":600,"height":351,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/3/0/8/3084402b5064bd4ac29605ad76cac4429d12c1ea_2_600x351.png"},{"max_width":400,"max_height":400,"width":400,"height":234,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/3/0/8/3084402b5064bd4ac29605ad76cac4429d12c1ea_2_400x234.png"},{"max_width":300,"max_height":300,"width":300,"height":175,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/3/0/8/3084402b5064bd4ac29605ad76cac4429d12c1ea_2_300x175.png"},{"max_width":200,"max_height":200,"width":200,"height":117,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/3/0/8/3084402b5064bd4ac29605ad76cac4429d12c1ea_2_200x117.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"}],"tags_descriptions":{},"views":74,"like_count":0,"has_summary":false,"last_poster_username":"podlaszczyk","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":1,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":7025465,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":6125157,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Time Mismatch of Sequence-based Camera Shake in Sequencer ","id":2739658,"title":"Time Mismatch of Sequence-based Camera Shake in Sequencer ","slug":"time-mismatch-of-sequence-based-camera-shake-in-sequencer","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-31T03:47:48.981Z","last_posted_at":"2026-07-31T03:47:49.083Z","bumped":true,"bumped_at":"2026-07-31T03:47:49.083Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nI have a Camera Animation Sequence whose playrange starts from 30 frame and ends in 100 frames. When I played it in Sequencer with Camera Shake using Sequence Camera Shake Pattern, nothing happened in first 30 fr&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":1951,"name":"sequence","slug":"sequence"}],"tags_descriptions":{},"views":9,"like_count":0,"has_summary":false,"last_poster_username":"ISDHN","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7785091,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"viewport key binding not work in 5.8","id":2730009,"title":"viewport key binding not work in 5.8","slug":"viewport-key-binding-not-work-in-5-8","posts_count":3,"reply_count":0,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c_2_1024x576.jpeg","created_at":"2026-06-19T20:51:12.836Z","last_posted_at":"2026-07-30T17:58:14.378Z","bumped":true,"bumped_at":"2026-07-30T17:58:14.378Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nwhen I try to change the view using shortcuts it doesn’t work, I write how to reproduce it and also attach a video. \nWhat Type of Bug are you experiencing?\nEditor \nSteps to Reproduce\n-set in shortcut viewport for&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1280,"height":720,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c_2_1024x576.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c_2_800x450.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c_2_600x337.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c_2_400x225.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c_2_300x168.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/4/c/b4cd1363335d45b0ad83d874ceaec61b074ec93c_2_200x112.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":57,"name":"editor","slug":"editor"}],"tags_descriptions":{},"views":104,"like_count":0,"has_summary":false,"last_poster_username":"edd87","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":1,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":3372513,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":7212287,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Can&rsquo;t Install 5.8","id":2732555,"title":"Can't Install 5.8","slug":"cant-install-5-8","posts_count":10,"reply_count":5,"highest_post_number":10,"image_url":null,"created_at":"2026-06-30T18:02:43.891Z","last_posted_at":"2026-07-30T16:57:23.039Z","bumped":true,"bumped_at":"2026-07-30T16:57:23.039Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nI’ve had this problem with other versions before, and it’s frustrating. UE 5.8 just won’t install from the Launcher for me. I’ve tried on multiple computers in different physical locations, and it just isn’t happ&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":373,"like_count":2,"has_summary":false,"last_poster_username":"Ben_Blau","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":3,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":3350160,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":131873,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":27645,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":1240,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"Breaking a Level Instance resets InstancedFoliageActor foliage to world origin (0,0,0) ","id":2739555,"title":"Breaking a Level Instance resets InstancedFoliageActor foliage to world origin (0,0,0) ","slug":"breaking-a-level-instance-resets-instancedfoliageactor-foliage-to-world-origin-0-0-0","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-30T14:51:40.638Z","last_posted_at":"2026-07-30T14:51:40.805Z","bumped":true,"bumped_at":"2026-07-30T14:51:40.805Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nWhen you Break a Level Instance that contains painted foliage (an AInstancedFoliageActor), \nall foliage instances belonging to that actor collapse to the world origin (0,0,0) instead \nof staying at their painted &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":82,"name":"Foliage","slug":"foliage"},{"id":2207,"name":"level","slug":"level"}],"tags_descriptions":{"Foliage":""},"views":22,"like_count":0,"has_summary":false,"last_poster_username":"y2-uyama","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7471248,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"UE 5.8 | Lights not working on Vulkan + Forward Renderer ","id":2739539,"title":"UE 5.8 | Lights not working on Vulkan + Forward Renderer ","slug":"ue-5-8-lights-not-working-on-vulkan-forward-renderer","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-30T13:55:03.625Z","last_posted_at":"2026-07-30T13:55:03.761Z","bumped":true,"bumped_at":"2026-07-30T13:55:03.761Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nLights aren’t being renderer on the editor, there is no realtime update on the lights other than the directional light, only baking the lights makes the others appear. \nThis seems to only happen when the default &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"},{"id":57,"name":"editor","slug":"editor"}],"tags_descriptions":{},"views":22,"like_count":0,"has_summary":false,"last_poster_username":"GatoDelInternet","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":1,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7784402,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"PSO Precaching causes startup crash (LLVM OOM) in packaged builds on specific devices ","id":2730772,"title":"PSO Precaching causes startup crash (LLVM OOM) in packaged builds on specific devices ","slug":"pso-precaching-causes-startup-crash-llvm-oom-in-packaged-builds-on-specific-devices","posts_count":3,"reply_count":0,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/5/0d517305b683678d659fb31ce96b4cc6701ac367.png","created_at":"2026-06-23T14:48:32.902Z","last_posted_at":"2026-07-30T12:08:00.124Z","bumped":true,"bumped_at":"2026-07-30T12:08:00.124Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nAny game built with UE 5.8.0 crash shortly after startup on some high-end machines when PSO Precaching is enabled. \nThe same project built with previous engine versions (5.6 and 5.7) does not experience this cras&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":831,"height":315,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/5/0d517305b683678d659fb31ce96b4cc6701ac367.png"},{"max_width":800,"max_height":800,"width":800,"height":303,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/d/5/0d517305b683678d659fb31ce96b4cc6701ac367_2_800x303.png"},{"max_width":600,"max_height":600,"width":600,"height":227,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/d/5/0d517305b683678d659fb31ce96b4cc6701ac367_2_600x227.png"},{"max_width":400,"max_height":400,"width":400,"height":151,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/d/5/0d517305b683678d659fb31ce96b4cc6701ac367_2_400x151.png"},{"max_width":300,"max_height":300,"width":300,"height":113,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/d/5/0d517305b683678d659fb31ce96b4cc6701ac367_2_300x113.png"},{"max_width":200,"max_height":200,"width":200,"height":75,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/d/5/0d517305b683678d659fb31ce96b4cc6701ac367_2_200x75.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":3000,"name":"rhi","slug":"rhi"}],"tags_descriptions":{},"views":124,"like_count":0,"has_summary":false,"last_poster_username":"sp114514","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7758001,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Audio Gameplay Volume virtualization bug","id":2739469,"title":"Audio Gameplay Volume virtualization bug","slug":"audio-gameplay-volume-virtualization-bug","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-30T10:33:02.635Z","last_posted_at":"2026-07-30T10:33:02.758Z","bumped":true,"bumped_at":"2026-07-30T10:33:02.758Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nWhen a sound is realized after being virtualized, Audio Gameplay Volume (AGV) effects are no longer applied to that sound. \nWhat Type of Bug are you experiencing?\nAudio \nSteps to Reproduce\n\nAdd an Audio Gameplay &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":87,"name":"Plugins","slug":"plugins"}],"tags_descriptions":{"Plugins":""},"views":9,"like_count":0,"has_summary":false,"last_poster_username":"gustaw-kowalski","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7634780,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Procedural Vegetation Nanite Foliage meshes crash packaged project","id":2730886,"title":"Procedural Vegetation Nanite Foliage meshes crash packaged project","slug":"procedural-vegetation-nanite-foliage-meshes-crash-packaged-project","posts_count":10,"reply_count":0,"highest_post_number":15,"image_url":null,"created_at":"2026-06-23T18:56:51.233Z","last_posted_at":"2026-07-30T09:00:18.107Z","bumped":true,"bumped_at":"2026-07-30T09:00:18.107Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nAny Static or Skeletal mesh generated through PVE plugin crashes the packaged game in ue5.8. This includes assets packaged with the plugin itself as well as Megaplants. Meshes are rendered and run in the editor w&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":11524,"name":"fixed","slug":"fixed"}],"tags_descriptions":{},"views":444,"like_count":12,"has_summary":false,"last_poster_username":"Bug-Reporter","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":16,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":6996207,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":1507,"primary_group_id":69,"flair_group_id":69},{"extras":null,"description":"Frequent Poster","user_id":196609,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":845944,"primary_group_id":33,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":6198020,"primary_group_id":69,"flair_group_id":69}]},{"fancy_title":"UE 5.8.1 iOS Archive fails with &ldquo;cp: &lt;App&gt;.app: Not a directory&rdquo; during PhaseScriptExecution on Xcode 26.1.1 ","id":2739359,"title":"UE 5.8.1 iOS Archive fails with \"cp: <App>.app: Not a directory\" during PhaseScriptExecution on Xcode 26.1.1 ","slug":"ue-5-8-1-ios-archive-fails-with-cp-app-app-not-a-directory-during-phasescriptexecution-on-xcode-26-1-1","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-30T02:36:51.813Z","last_posted_at":"2026-07-30T02:36:51.973Z","bumped":true,"bumped_at":"2026-07-30T02:36:51.973Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nAfter upgrading to Xcode 26.1.1, Unreal Engine 5.8.1 is unable to archive an iOS project. \nThe project builds successfully, links successfully, and the application is staged correctly. The failure only occurs dur&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":16,"like_count":0,"has_summary":false,"last_poster_username":"gamedeuscorp","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":0,"can_vote":true,"user_voted":null,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":4058501,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"CubeGrid’s corner mode and Ctrl+drag shortcuts do not work in 5.8&rsquo;s Viewport","id":2734919,"title":"CubeGrid’s corner mode and Ctrl+drag shortcuts do not work in 5.8's Viewport","slug":"cubegrid-s-corner-mode-and-ctrl-drag-shortcuts-do-not-work-in-5-8s-viewport","posts_count":3,"reply_count":0,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/a/dea65e224149ce1443b2bd9f2d792016dc847c44.png","created_at":"2026-07-10T19:13:57.117Z","last_posted_at":"2026-07-30T01:23:32.613Z","bumped":true,"bumped_at":"2026-07-30T01:23:32.613Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Summary\nZ shortcut works only when you click at the grey area of modeling tools. It doesn’t work when you are active in the viewport even though E, Q, T, Ctrl+Middle click shortcuts work in viewport. \nCtrl+Drag shortcut &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":465,"height":220,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/a/dea65e224149ce1443b2bd9f2d792016dc847c44.png"},{"max_width":400,"max_height":400,"width":400,"height":189,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/d/e/a/dea65e224149ce1443b2bd9f2d792016dc847c44_2_400x189.png"},{"max_width":300,"max_height":300,"width":300,"height":141,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/d/e/a/dea65e224149ce1443b2bd9f2d792016dc847c44_2_300x141.png"},{"max_width":200,"max_height":200,"width":200,"height":94,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/d/e/a/dea65e224149ce1443b2bd9f2d792016dc847c44_2_200x94.png"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":64,"name":"bug-report","slug":"bug-report"},{"id":57,"name":"editor","slug":"editor"}],"tags_descriptions":{},"views":80,"like_count":0,"has_summary":false,"last_poster_username":"oncereturner","category_id":243,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"vote_count":2,"can_vote":true,"user_voted":null,"posters":[{"extras":null,"description":"Original Poster","user_id":5246253,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":122085,"primary_group_id":16,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":7077796,"primary_group_id":null,"flair_group_id":null}]}]}}