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Is there a way to do triplanar locally that is not "sticking" to the mesh?
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1
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65
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December 31, 2025
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UE 5.6.1 Crashes on Asset Creation
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0
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25
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December 31, 2025
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These are the tools I miss from modeling tools
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21
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2982
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December 30, 2025
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Jack Gourdon original design (full vfx+gameready)(Dullahan Jack)
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1
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92
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December 30, 2025
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my unsuccessful attempts at stylized VFX for a liquid weapon (acid / slime gun)
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0
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57
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December 30, 2025
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Fortnite Creative various bugs
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0
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39
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December 30, 2025
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How to fix Niagara Grid 3D Gas Simple rotating as a solid block?
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0
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34
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December 28, 2025
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UMovementComponent::OverlapTest接口在开启bTraceComplex后,Overlap检测不到完全包含关系的碰撞
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8
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100
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January 5, 2026
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Level reference
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0
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44
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December 26, 2025
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Auto LOD shows only Last LOD
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5
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1626
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December 24, 2025
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Niagara GPU Particle limit?
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8
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4972
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December 23, 2025
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NEW NDC Blueprint API
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1
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164
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December 23, 2025
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Intermittent crash when GeometryCollectionComponent is registered after level has been streamed in
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8
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75
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December 22, 2025
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Geometry collection or fractured mesh niagara system?
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9
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258
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December 21, 2025
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coverage node does not early-out unlit emissive portion of material
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5
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55
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December 21, 2025
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Add velocity along mesh normals in Niagara?
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1
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181
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December 20, 2025
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Instancing buildings
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1
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102
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December 19, 2025
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植物メッシュを地面の高さに合わせる処理の最適な手法について
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5
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44
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December 19, 2025
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landscape material dark issue
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3
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172
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December 19, 2025
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Ambient Occlusion (AO) with GPU Lightmass
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2
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269
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December 19, 2025
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Twinmotion 2024.2 rotate limited
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0
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36
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December 18, 2025
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Another Blender - UE import texture issue
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4
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170
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December 18, 2025
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UVs look correct in Substance Painter but textures break in Unreal Engine 5
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2
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106
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December 18, 2025
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Request: RealityCapture on Linux
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4
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778
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December 18, 2025
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General advice regarding turning Grooms strands into cards
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4
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68
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December 18, 2025
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Chaos Cloth Dataflow中预览非流形几何体时的数组越界错误
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4
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49
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December 18, 2025
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Customizable Object 쿠킹 시 Illegal reference to private object
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3
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67
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December 18, 2025
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Stretching Mesh results in dark shade covering large part of it. Normals related?
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4
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96
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December 18, 2025
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Blur/ghosting in motion and grainy mesh..
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4
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110
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December 17, 2025
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如何设置布料的IterationCount才能在高帧率的情况下不会出错
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1
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54
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December 17, 2025
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