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A particle system that doesn't get affected by the x, y, z of level
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1
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205
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December 3, 2016
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Cascade Duplicate and Share Emitter Breaks
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2
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1467
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December 2, 2016
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Spawn particles on a ground in a circle
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4
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2521
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December 1, 2016
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How would one make a projectile that follows the ground level
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3
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2432
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November 30, 2016
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How do you orient particles without using local space?
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0
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614
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November 30, 2016
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When to start using Unreal
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7
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1050
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November 30, 2016
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Problem with GPU particles using PSA velocity and the orbit module
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0
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381
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November 30, 2016
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Is it possible to make a tunnel-shaped ribbon emitter?
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0
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330
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November 30, 2016
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How to create fluid like energy?
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0
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200
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November 27, 2016
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What would be the best approach to create fluid objects
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0
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490
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November 27, 2016
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Expanding Ring Particle effect?
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6
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3462
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November 26, 2016
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[BUG] Cascade Warmup time breaks burst
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2
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607
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November 22, 2016
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Inactive particle systems and performance starting PIE
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0
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551
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November 22, 2016
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[bug?] Linked emitters, same gpu particle color without linked color modules
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3
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360
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November 21, 2016
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Particle Emitters no longer show up in viewport
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8
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5042
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November 21, 2016
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Particle Replay Track
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5
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869
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November 20, 2016
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Particle Emitter Transform over time
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1
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403
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November 19, 2016
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Bullet wounds and bleeding
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4
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3834
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November 19, 2016
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Why the number of mesh particles continue grow while I only have on mesh
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3
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429
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November 17, 2016
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Some particles missing - non metal iPhone 5
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1
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232
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November 16, 2016
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Particle effect emitters with EventRecieve Spawn ignore if the Emitter is enabled
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1
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424
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November 14, 2016
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Why is my particle transparent?
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2
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1523
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November 12, 2016
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Time Dilation Beam Emitter
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1
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909
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November 10, 2016
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Particle - Random Movement
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2
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2192
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November 10, 2016
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Location from Particle Collision
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3
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1426
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November 9, 2016
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Curves in Cascade using Emitter Time do not read past 1.0 Seconds
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5
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768
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November 8, 2016
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Creating a Firewave
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0
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198
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November 7, 2016
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Make attached particle system stay upright
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0
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193
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November 6, 2016
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Deactivate Is Deactivating the Wrong Thing
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0
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293
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November 4, 2016
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Particle Collision
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0
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315
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November 3, 2016
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