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Post Processing Fog of War keeps drifting depending on viewport size
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2
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47
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March 18, 2026
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Texture brightness in unlit material
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2
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4949
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March 18, 2026
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Washed out Colors from Tone Mapping: How bad it really is, and how to fix it
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27
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27888
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March 18, 2026
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Dissable Color Grading and Tone mapper completly or...!?
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19
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21505
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March 18, 2026
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White unlit not white?
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15
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9562
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March 18, 2026
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Box mask not working in game
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2
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228
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March 18, 2026
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Substrate on Blendable GBuffers displays Black in editor Unlit view mode.
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2
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36
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March 18, 2026
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Nanite Offline DisplacementMaps Normal
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3
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39
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March 17, 2026
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Reflection flickering
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4
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76
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March 17, 2026
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Transparency in Render Target 2D shows up black
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14
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9908
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March 17, 2026
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Upgrade Issue
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0
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66
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March 17, 2026
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I need to keep the brightness and colors exactly the same as in the original image.
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2
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597
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March 16, 2026
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Crash on Lumen Sparse Span Array (RemoveSpan)
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3
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36
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March 16, 2026
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Q&D trying to fix shadow terminator artefacts
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5
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139
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March 16, 2026
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World aligned texture and normal intensity
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3
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888
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March 16, 2026
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WorldAlignedTexture node is blurring texture
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18
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3041
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March 16, 2026
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UE5 Launch Error: "SM6 shader format not supported" on Intel UHD 730 (Driver 32.0.101.7084)
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0
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73
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March 16, 2026
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UE5.6 – Translucent material shadows extremely pixelated with Surface ForwardShading
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0
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93
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March 16, 2026
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Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled
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44
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4177
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March 16, 2026
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Virtual Shadow Maps Debug Visualization Broken in 5.7 ?
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0
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32
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March 16, 2026
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Submit depth texture from camera to OpenXR runtime
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8
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169
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March 15, 2026
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Green lightmap density still blocky shadows
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6
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102
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March 15, 2026
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Can't open a project that was made with Path Tracing
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0
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39
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March 15, 2026
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Stationary light source does not create static shadows (likely a bug)
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7
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147
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March 15, 2026
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Megaplants trees reflection low poly
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0
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39
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March 15, 2026
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Half Tone effect on bloom
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1
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40
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March 15, 2026
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Looking for improvements for Scene Capture 2D lighting/shadows
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0
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38
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March 14, 2026
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Character mesh disappears at certain camera angles
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28
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40207
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March 13, 2026
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Material with Unlit Shading Model doesn't look as expected
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6
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1254
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March 13, 2026
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world position offset material not working with pathtracing on Niagara static meshes
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0
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80
|
March 13, 2026
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