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Crash when using ListStreamingTextures with VirtualTexturePrefetchMips
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2
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88
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June 16, 2026
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Metahuman hair reflecting strangely with lumen
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34
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11943
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June 16, 2026
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Ue4 directional light not replicate different times of day for client and server
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4
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1017
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June 15, 2026
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UE 5.8 Preview: UBackgroundBlur crashes at PSO creation under D3D12 SM6 when stereo rendering is enabled — VS/PS signature mismatch in Slate post-process pipeline
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15
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277
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June 19, 2026
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Large black gaps in AI NavMesh around trees / terrain (Fortnite Creative)
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0
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56
|
June 15, 2026
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UE5 Blocky Hard Shadow on the Landscape
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14
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6100
|
June 15, 2026
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Does sky lights get baked when I bake for lighting?
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8
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448
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June 15, 2026
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Post Process Input 0 masking Elements
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1
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112
|
June 15, 2026
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Regarding the Dual Scattering Implementation in Unreal Engine vs. the Original Paper
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9
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264
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June 25, 2026
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Global Shader compilation and bundled PSOs usage
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1
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132
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June 14, 2026
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blurred viewport not matter the type of AA
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1
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114
|
June 14, 2026
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Distance Field Performance when toggling DataLayers
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1
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80
|
June 12, 2026
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SceneCaptureComponent2D not applying CineCamera's focal settings correctly
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2
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1029
|
June 12, 2026
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Movie Render Queue vs Legacy Render Movie UE5
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1
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333
|
June 12, 2026
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Physical Material Masks?
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25
|
14332
|
June 12, 2026
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Niagara Programmable Set Fixed Bounds not behaving as expected
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4
|
104
|
June 11, 2026
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Crashes in PCG generation compute graph
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1
|
38
|
June 11, 2026
|
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Viewports turned black after dropping sprite into content broswer
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4
|
197
|
June 11, 2026
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Hardware Ray Tracing有効時の画面内描画判定の代替案について
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7
|
89
|
June 11, 2026
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Black Render on second launch after integrating bundled PSO cache
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0
|
59
|
June 11, 2026
|
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Nanite Landscape Visibility Layer Crash
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2
|
90
|
June 10, 2026
|
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Niagara LWE bug of spawn rate with System Update curve
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4
|
131
|
June 10, 2026
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Camera Shift / Vertical perspective issue in Archviz
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3
|
1652
|
June 10, 2026
|
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UE5.7 Enabling Path Tracer Adaptive Sampling causes movie render to crash
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0
|
84
|
June 10, 2026
|
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How can I create a pre-baked lighting room prefab in UE4?
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2
|
100
|
June 10, 2026
|
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Nanite masked materials appear not to batch
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4
|
95
|
June 10, 2026
|
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Twin 2026.1 HF crashed - TwinmotionCoockedEditor_Win64_Shipping
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1
|
173
|
June 10, 2026
|
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Request: Add an opt-in Project Setting for USE_HAIR_COMPLEX_TRANSMITTANCE=1 and Backlit
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2
|
96
|
June 10, 2026
|
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Masked Materials do not Function with Nanite Meshes in 5.8 preview if Vertex interpolator is present
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2
|
165
|
June 9, 2026
|
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Material Layers feature has inheritance issues + related problems
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|
3
|
120
|
June 9, 2026
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