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"Normal Curvature to Roughness" produces a discontinuity
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1
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13
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January 14, 2026
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First person feature does not work with lumen scene
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3
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32
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January 14, 2026
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Rendering without Fireflies
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1
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137
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January 14, 2026
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MegaLights feedback thread
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329
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18794
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January 14, 2026
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The screen is offset in some cases when switching to exclusive fullscreen mode with 16:9 resolutions.
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7
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31
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January 14, 2026
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Custom Depth Post-Process Stopped Working in 5.6
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1
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122
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January 14, 2026
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Use the Unreal Engine to output the shadow of a certain object,(使用虚幻引擎输出某个物体的感觉的阴影)
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0
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20
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January 14, 2026
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Missing Landscape PSOPrecaching
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17
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31
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January 13, 2026
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UMG Textures extremely pixelated
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16
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15473
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January 13, 2026
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HISM flickering when any character is visible
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8
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17
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January 13, 2026
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PSO caching performances
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11
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59
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January 13, 2026
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How disable game upscaler (r.Upscale.Quality 0) in UE 5.7?
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2
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104
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January 13, 2026
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针对不同显示器的色彩统一
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1
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8
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January 13, 2026
|
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询问关于Nanite骨骼网格体的制作规格与流程
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3
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14
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January 13, 2026
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UE5.7.1でRVTを使用しているランドスケープで、HLODのマテリアルが正しく作成されない件について
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4
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42
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January 13, 2026
|
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Request for Guidance on Multi-GPU Support and Hardware Recommendations for Cinematic Rendering in Unreal Engine 5.6
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6
|
245
|
January 13, 2026
|
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Textures not loading until opened
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12
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412
|
January 12, 2026
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RHI Validation fails on ContentExamples
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3
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19
|
January 12, 2026
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IRenderModule::LoadPendingVirtualTextureTiles - request to allow async loads (/submits)
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6
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12
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January 23, 2026
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Temporal blur artifacts on Geometry Cache Components in Blueprint actor
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3
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11
|
January 12, 2026
|
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Sampling from the complex RVT in PCG is not working.
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7
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26
|
January 12, 2026
|
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TextureLODGroups and NumStreamedMips=0
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7
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35
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January 12, 2026
|
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How to bake vertex painted blend material to textures?
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1
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129
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January 12, 2026
|
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Warm up frames with Path Tracing?
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0
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41
|
January 11, 2026
|
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UE5.7 Windows - UMG text block not fully aligned to center of the screen
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2
|
68
|
January 11, 2026
|
|
Unreal Engine 5.2.1 – Viewport glitch & mouse cursor disappears (GTX 1650, Windows 11)
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2
|
73
|
January 11, 2026
|
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Visual artifacts on Adreno GPUs when toggling MSAA Count in runtime
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9
|
28
|
January 10, 2026
|
|
Knowledge Base: Using SceneViewExtension to Extend the Rendering System
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|
6
|
8583
|
January 10, 2026
|
|
Alternitive to multi gpu rendering for large scenes in UE 5.6
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1
|
105
|
January 9, 2026
|
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Enabling Nanite on AnimToTexture Crowd Assets causes stretched VAT animations.
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|
13
|
453
|
January 9, 2026
|