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FastGeo does not trigger Chaos notifications
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9
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95
|
March 30, 2026
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MetalFX on Unreal Engine 5 for macOS
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1
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301
|
March 27, 2026
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HW Lumenの使用メモリ量と、その削減に関して
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8
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129
|
March 27, 2026
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"FPrimitiveSceneInfo::StaticMeshRelevances" is invalid, causing crashes in various rendering callstacks.
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5
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70
|
March 31, 2026
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Light shafts mesh don't work over water
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3
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103
|
March 26, 2026
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Official DDGI (RTXGI) Plugin Integration Support? (or suggested plug-in/workflow)
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5
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543
|
March 26, 2026
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Opening a Niagara emitter or system permanently caps editor frame rate
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6
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69
|
March 26, 2026
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Volumetric fog vs. Instanced stereo (deferred)
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5
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94
|
April 15, 2026
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Wierd stripes everywhere in 5.7
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1
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116
|
March 25, 2026
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Twinmotion freeze when turning on path tracing
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0
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59
|
March 25, 2026
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Black halo around white unlit material
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3
|
219
|
March 25, 2026
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Is it possible to view Lit + Wireframe at the same time in Unreal Engine?
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1
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76
|
March 25, 2026
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Help Needed - Substrate Glass Appearing differently between Preview and Scene
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2
|
325
|
March 25, 2026
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5.7.x - Substrate - Movie Render Queue - Shader Compile Fails every frame - Stutter
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2
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145
|
March 25, 2026
|
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GPU driven culling for non-nanite geometry
|
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1
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50
|
March 25, 2026
|
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The character's face shows noisy shadows and strange light patterns(lines) in dark place.
|
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0
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28
|
March 25, 2026
|
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UE 5.5 - Heavy ghosting offset of my moving object
|
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4
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2383
|
March 25, 2026
|
|
After changing RHI to vulkan, this happen
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5
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129
|
March 25, 2026
|
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Movie Render Queue vs Viewport
|
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1
|
72
|
March 24, 2026
|
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Why does my image look like it’s been infected with a virus when I switch to Lumen Scene mode instead of Lit mode?
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1
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58
|
March 24, 2026
|
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Nanite clusters constantly paging in and out for nearby objects
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2
|
53
|
March 24, 2026
|
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Under AMD GPU environments, SVT sampling has UV overflow in probability, resulting in abnormal color.
|
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3
|
51
|
March 24, 2026
|
|
Rendering passes, paralleldraw optimization
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|
7
|
123
|
March 24, 2026
|
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Random GPU crashes and timeouts on Windows with D3D12 mostly on app startup
|
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31
|
215
|
June 11, 2026
|
|
Imported font vertical alignment issues
|
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7
|
2354
|
March 24, 2026
|
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Where does Nanite decide it needs to batch draw calls?
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2
|
84
|
March 24, 2026
|
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[5.5.3] Lumen Bounce Light in SceneCaptureComponent2D
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3
|
100
|
March 24, 2026
|
|
Path Trace DOF pass bug
|
|
1
|
81
|
March 24, 2026
|
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Conditionally Disable Tone Mapping Using Custom Stencil
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2
|
140
|
March 24, 2026
|
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Scene looks different in Android/Quest preview vs Desktop (emissive color and lighting issue)
|
|
2
|
279
|
March 24, 2026
|