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No GI Bounces on baked lighting
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18
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2262
|
March 30, 2026
|
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Export panorama set to cloud fails
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5
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258
|
March 30, 2026
|
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Substrate Compatibilities / Limitations in Unreal 5.7 / Material Layer GUI
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1
|
930
|
March 30, 2026
|
|
Editor crash with an actor and a specific groom
|
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4
|
98
|
March 30, 2026
|
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Runtime Rendering Crash
|
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4
|
104
|
March 30, 2026
|
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Roughness not working on Non-Metal materials after reverting from Substrate to Legacy
|
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1
|
126
|
March 30, 2026
|
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Why are the shadows so jittery when moving?
|
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1
|
145
|
March 29, 2026
|
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Hair glowing under point lights
|
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12
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2701
|
March 29, 2026
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Weird Issue - transform gizmo showing in movie render UE5.4
|
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0
|
43
|
March 29, 2026
|
|
Editor suddenly using all system RAM
|
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12
|
1301
|
March 28, 2026
|
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Why does transparency make my material very bright?
|
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0
|
63
|
March 28, 2026
|
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(SceneViewExtension)Copy 3D content scene to UTexture2D
|
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0
|
50
|
March 28, 2026
|
|
Tilemap Component does not load at launch?
|
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9
|
2645
|
March 28, 2026
|
|
MRQ high resolution dark areas
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4
|
375
|
March 28, 2026
|
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Reduce cost on rendergraphexecute
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6
|
182
|
March 28, 2026
|
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Enabling Megalight causes shadow issues when rotating camera
|
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5
|
438
|
March 28, 2026
|
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Decals are not visible in Lumen reflections
|
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1
|
93
|
March 27, 2026
|
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"Visible in Ray Tracing" doesn't work for Groom assets
|
|
1
|
80
|
March 27, 2026
|
|
Assertion failed: SimData->LODIndex != INDEX_NONE && SimData->LODIndex <= LOD [File:D:\jenkins\Build\Game\Engine\Source\Runtime\Engine\Private\GPUSkinCache.cpp] [Line: 814]
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6
|
166
|
March 27, 2026
|
|
Crash when switching from Lumen visualization to raytracing visualization
|
|
3
|
83
|
March 27, 2026
|
|
5.6.x & 5.7.x - Movie Render Graph - Double Frames in Outputs - Custom Frame Range
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1
|
147
|
March 27, 2026
|
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HDRIBackdrop Plugin is taking vram
|
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1
|
91
|
March 27, 2026
|
|
Crashes related to D3DX12Residency, Steam and EOS
|
|
4
|
119
|
March 27, 2026
|
|
Render thread gathering deleted resources
|
|
11
|
230
|
March 27, 2026
|
|
MetalFX on Unreal Engine 5 for macOS
|
|
1
|
343
|
March 27, 2026
|
|
HW Lumenの使用メモリ量と、その削減に関して
|
|
8
|
289
|
March 27, 2026
|
|
"FPrimitiveSceneInfo::StaticMeshRelevances" is invalid, causing crashes in various rendering callstacks.
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5
|
137
|
March 31, 2026
|
|
Light shafts mesh don't work over water
|
|
3
|
142
|
March 26, 2026
|
|
Official DDGI (RTXGI) Plugin Integration Support? (or suggested plug-in/workflow)
|
|
5
|
718
|
March 26, 2026
|
|
Opening a Niagara emitter or system permanently caps editor frame rate
|
|
6
|
135
|
March 26, 2026
|