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SubsystemからNiagaraDataChannelへ書き込んだ際、NiagaraからNDCのデータ読み込みに失敗する
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3
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36
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September 29, 2026
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Mutable Groom with MetaHuman
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18
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23
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September 28, 2026
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Megascans trees with nanite and virtual shadow maps glitch
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5
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936
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September 28, 2026
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invisible objects/part of objects behind a invisible wall
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5
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1936
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September 28, 2026
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Having issues using Quixel Megaplants/Nanite Foliage with Pathtracer?
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6
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381
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September 28, 2026
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how to: Realistic crystal ball (Curved transparent glass surfaces)
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2
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1821
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September 28, 2026
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xcode capture得到的时间与 stat unit 中的时间对不上
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2
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22
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September 28, 2026
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Jagged Shadows
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4
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160
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September 27, 2026
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Path Tracer
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0
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41
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September 26, 2026
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Static Mesh Actor disappearing in Game View or Camera Views - Solution
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1
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1215
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September 26, 2026
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Loading loose files (uasset/uexp/ubulk)
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3
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496
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September 26, 2026
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Path tracing render with ACEScg color profile create noise on the highlights
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2
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511
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September 26, 2026
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View's Directional Light Color goes black, Direction is zero
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2
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26
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September 25, 2026
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The significant difference in rendering efficiency between frontend and backend, as well as issues related to multi-GPU rendering
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4
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34
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September 24, 2026
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When building HLOD in editor, First attempt fails to render RVT
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2
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9
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September 24, 2026
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Enabling Nanite on AnimToTexture Crowd Assets causes stretched VAT animations.
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14
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904
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September 24, 2026
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Hair Groom DoF Regression in 5.8
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3
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11
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September 24, 2026
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5.5 baked lightmaps error
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19
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1559
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September 23, 2026
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Material Slot in the Nanite Assembly
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4
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44
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September 23, 2026
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Title: Persistent Lumen GI Ghosting / Smearing on Moving Objects Despite Velocity and CVar Adjustments Unreal Engine Version: [5.7.4]
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2
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250
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September 23, 2026
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How to capture scene depth into an image and then sample it?
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8
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8364
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September 23, 2026
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VSM Cached Page mode in 5.8
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6
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57
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September 23, 2026
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Possible bin/group index mismatch in NaniteRasterBinning.usf with bindless rasterization (UE 5.8)
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3
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18
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September 23, 2026
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How to set Niagara Volumetric translucent shadow in blueprint?
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1
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91
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September 23, 2026
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Issues with large-scale caching in UE rendering
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5
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33
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September 23, 2026
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Static Mesh Decals flicker when ISM components with same material are in frame
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5
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42
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September 23, 2026
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Substrate - Feedback Thread
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820
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56876
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September 22, 2026
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Point cloud visualization with particle system
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8
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464
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September 22, 2026
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Geometry-Based Armor Occlusion / Spatial Mapping to a Character Skeletal Mesh
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5
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161
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September 22, 2026
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[UE 5.7.3] Sharing a workaround for GPU crash caused by Niagara ribbon renderer in Split-screen play
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0
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64
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September 22, 2026
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