|
Procedural Vegetation Nanite Foliage meshes crash packaged project
|
|
24
|
1503
|
September 14, 2026
|
|
Substrate Anisotropy lost when enabling translucency
|
|
0
|
94
|
September 14, 2026
|
|
Unreal Crashes 5.81
|
|
4
|
198
|
September 14, 2026
|
|
[UE 5.8.2][DynamicWind] GPU DEVICE_HUNG when changing GI scalability with a DynamicWind Transform Provider active
|
|
0
|
146
|
September 13, 2026
|
|
Mobile Multi-View: GPU culling runs on the primary view only, so geometry outside the left eye frustum is missing from the right eye
|
|
0
|
77
|
September 13, 2026
|
|
Unable to join UEFN Edit Session after v42.10
|
|
6
|
169
|
September 13, 2026
|
|
Sound attenuation stops working in the editor when a Level Sequence with a Camera Cut track is playing
|
|
0
|
52
|
September 13, 2026
|
|
World Partition Mesh actors fail to load in PIE
|
|
2
|
179
|
September 13, 2026
|
|
UI Glitch in Unreal Engine 5.8.1 with DirectX12 on Intel Arc A380
|
|
1
|
129
|
September 12, 2026
|
|
Blueprint, post process and bounding box BUG / UE 5.8
|
|
0
|
141
|
September 12, 2026
|
|
Control Rig animation correct in 5.6 but offset/broken after baking and on import in 5.8 — appears to be a 5.8 evaluation/bake regression
|
|
2
|
277
|
September 11, 2026
|
|
Mesh Terrain is incompatible with Material Layer Blend (MLB) assets
|
|
2
|
292
|
September 11, 2026
|
|
Crash report
|
|
1
|
163
|
September 10, 2026
|
|
Community Learning source filter is duplicating knowledge_base type
|
|
0
|
52
|
September 10, 2026
|
|
In the viewport, holding down the right mouse button prevents the use of the "w", "a", "s", and "d" keys for movement.
|
|
1
|
135
|
September 10, 2026
|
|
UE5.8 Incorrect thread access of "r.MotionVectorSimulation"
|
|
2
|
330
|
September 10, 2026
|
|
UE 5.8.2: Fresh child Blueprint gets Mover overrides and fails to save with "Illegal reference to private object"
|
|
0
|
84
|
September 10, 2026
|
|
5.7.4 to 5.8 Error: === Handled ensure: ===
|
|
3
|
326
|
September 10, 2026
|
|
Can't download Unreal for Linux, EULA accept page is stuck in an infinite accept loop
|
|
8
|
167
|
September 9, 2026
|
|
Linux precompiled download loops to EULA after successful acceptance
|
|
0
|
67
|
September 9, 2026
|
|
I need help recovering my original UEFN project and determining whether its old Unreal Revision Control/Lore history can still be restored after my local files were deleted by a Windows reset.
|
|
0
|
46
|
September 9, 2026
|
|
UE5.7 Mutable Plugin Overlay Material not working
|
|
0
|
59
|
September 9, 2026
|
|
My published Fortnite Creative island works normally when I test it in Creative, but when I join the published version through matchmaking, manually starting the game gets stuck while I can hear the ticking/countdown. After it eventually starts, the Creat
|
|
0
|
44
|
September 9, 2026
|
|
"High ping only in Creative 2.0 / UEFN, normal in BR and Creative 1.0"
|
|
0
|
53
|
September 9, 2026
|
|
Stuck in Infinite EULA Redirect Loop on Linux Download Page (bearerTokenValid: false)
|
|
0
|
75
|
September 9, 2026
|
|
[5.8.2] Text3D in Blueprint actors loses glyph meshes (TRASH_ components reused) and crashes editor on component click
|
|
0
|
59
|
September 9, 2026
|
|
Mass Replicated Entities are not getting destroyed when we tried to upgrade to UE5.8
|
|
1
|
149
|
September 9, 2026
|
|
Fancy domains do not work when setting up Developer Profile.
|
|
1
|
56
|
September 9, 2026
|
|
EOS_Auth_Login fails with scope_not_found on basic_profile despite Application Permissions being enabled
|
|
1
|
108
|
September 9, 2026
|
|
Sequencer Play silently stops advancing after focusing into/out of a sub-sequence with a live edit
|
|
1
|
132
|
September 8, 2026
|