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Reproducible GPU crash in the parallel depth prepass after ~2 minutes
|
|
1
|
90
|
August 31, 2026
|
|
5.8: Large physics update performance regression
|
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6
|
1063
|
August 31, 2026
|
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[UE 5.8.1][GAS] OverflowEffect triggers on first stack application
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2
|
278
|
August 31, 2026
|
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Collisions not imported with .glb .glTF using 'Import Into Level'
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0
|
47
|
August 31, 2026
|
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Control Rig Set Initial Transform not working
|
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0
|
74
|
August 31, 2026
|
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[UE 5.8.1][D3D12] GPU DEVICE_HUNG during Virtual Shadow Map invalidation after level streaming
|
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1
|
168
|
August 30, 2026
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CSM Cascade shadows disappear when moving camera
|
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0
|
43
|
August 30, 2026
|
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[Android] SIGSEGV in FScopedJavaObject destructor - inline thread_local UE::Jni::Env yields invalid JNIEnv when accessed from plugin module code
|
|
1
|
81
|
August 30, 2026
|
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Material Editor Nodes channel wrong preview
|
|
0
|
50
|
August 30, 2026
|
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UE5.6: Old Blueprint works and can be opened through references, but does not appear in Content Browser
|
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0
|
43
|
August 29, 2026
|
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BlueprintTools read_graph_dsl drops shared exec chains when Switch cases / multi-output node branches merge into one chain
|
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0
|
66
|
August 29, 2026
|
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Application scale effect on the viewport.
|
|
0
|
31
|
August 28, 2026
|
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5.6->5.8 started observing intermittent crashing from my Niagara system, possible race condition.
|
|
1
|
85
|
August 28, 2026
|
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Dependency handling regression in 5.8 when linking third-party static libraries
|
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0
|
47
|
August 28, 2026
|
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UE 5.8.1 Linux Wayland: Slate mouse hit testing uses desktop-global coordinates on offset monitor
|
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0
|
73
|
August 28, 2026
|
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Nanite Landscape does not show layer blend materials
|
|
4
|
373
|
August 28, 2026
|
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Chaos Vehicles: bone-based aerofoil offset mixes centimetres and metres, causing ~100× force arms
|
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0
|
54
|
August 28, 2026
|
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Masked-out pixels cause camera-dependent z-fighting between overlapping planes
|
|
1
|
105
|
August 28, 2026
|
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MetaHuman Character Data export options missing (Export Combined Skel Mesh, Save DNA, etc.) in 5.8.2
|
|
1
|
182
|
August 28, 2026
|
|
Unreal Engine library missing in Epic Games Launcher
|
|
0
|
65
|
August 28, 2026
|
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UE 5.8 Release - Instant Vulkan Crash (VK_ERROR_DEVICE_LOST) on Linux with RTX 3090 Ti / NVIDIA Driver
|
|
43
|
3034
|
August 27, 2026
|
|
[UE 5.7][Android XR Preview] Editor crashes when pressing G to toggle Game View
|
|
1
|
86
|
August 27, 2026
|
|
UE 5.8.1 - "Ensure Condition Failed" warning messages when loading Projects
|
|
1
|
298
|
August 27, 2026
|
|
UE 5.8 GPU Crash in DynamicWind
|
|
3
|
278
|
August 27, 2026
|
|
2d Texture Arrays streaming textures
|
|
0
|
46
|
August 27, 2026
|
|
Aja corvid 88 reports error on output start and crashes if it restarted
|
|
2
|
127
|
August 26, 2026
|
|
Crash in editor - RecompileMaterial() on a material that fails to compile null-derefs in FMaterialResource::GetMaterialDomain()
|
|
0
|
40
|
August 26, 2026
|
|
CPU Lightmass UE 5.8
|
|
3
|
468
|
August 26, 2026
|
|
UE5.8 Mesh Partition not loading in when using level change (name or object)
|
|
1
|
178
|
August 26, 2026
|
|
Crash during cook: BspMode module asserts on FSlateApplication::Get() in headless commandlet (UE 5.8.1)
|
|
1
|
76
|
August 25, 2026
|