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AttachToComponent silently discards attachment when target is simulating physics, leaving AttachParent null after re-registration
|
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0
|
66
|
August 17, 2026
|
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UE 5.8 Translucent material not covered by hair groom
|
|
5
|
370
|
August 16, 2026
|
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Datasmith live link 3dsmax cache problem
|
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0
|
36
|
August 16, 2026
|
|
Virtually every design choice in UEFN; holographic systemic failures disrespecting users' time
|
|
0
|
79
|
August 16, 2026
|
|
Gameplay Tutorials does not link to proper pages
|
|
0
|
51
|
August 16, 2026
|
|
Game files required to initialize the global shader library are missing
|
|
0
|
95
|
August 15, 2026
|
|
Get PCG Component Data - Cannot receive data from blueprint.
|
|
3
|
135
|
August 15, 2026
|
|
Input Action<Vec2> linked to Input Touch = 0,0 when TrigggerEvent::Completed
|
|
0
|
51
|
August 14, 2026
|
|
Missing CenteredScale Composite Pass in Composure 5.8
|
|
0
|
63
|
August 14, 2026
|
|
Kicked out and Ban for no reason
|
|
2
|
91
|
August 14, 2026
|
|
PVE Trunk Texture Setup example material instance broken
|
|
0
|
53
|
August 14, 2026
|
|
Game Crashed on startup
|
|
0
|
51
|
August 14, 2026
|
|
Live Link Face Android 1.3.0: Capture Manager cannot transfer takes >~525 MB — the client never uses the protocol's own resume offset
|
|
0
|
104
|
August 13, 2026
|
|
Live Link Hub 5.8.1 crashes loading ANY saved config or restoring autosave (Assertion failed: IsValid() SharedPointer.h:1133)
|
|
0
|
61
|
August 13, 2026
|
|
is changing strafe style on mover in 5.8 gasp broken
|
|
0
|
61
|
August 13, 2026
|
|
Instanced Skinned Meshes permanently render reference pose when their chunks fall outside the scene-culling cell hierarchy (uncullable range / stale chunk attributes)
|
|
0
|
83
|
August 13, 2026
|
|
Unreal Editor on Windows is unable to recognize iTunes
|
|
0
|
30
|
August 13, 2026
|
|
Root motion isn't working in the game on a metahuman, but the root bone is animated correctly
|
|
0
|
74
|
August 13, 2026
|
|
SceneCaptureComponent2D with Capture Every Frame disables Global Distance Field in the main view
|
|
2
|
172
|
August 13, 2026
|
|
Division can be slightly off in materials custom node with parameter input
|
|
0
|
36
|
August 12, 2026
|
|
[UE 5.8.1][Unreal MCP] ObjectTools.get_properties crashes Editor with FName max length assertion when passed list_properties schema
|
|
0
|
60
|
August 12, 2026
|
|
Dialogue wave dont save
|
|
2
|
132
|
August 12, 2026
|
|
5.8: Ribbon Emitter Not working on the GPU
|
|
1
|
158
|
August 12, 2026
|
|
UE5.8 error C2280: attempting to reference a deleted function
|
|
0
|
95
|
August 12, 2026
|
|
Landscape Edit Layers (5.8 regression): neighbor input-area widening for seam fix leaks into persisted WeightmapLayerAllocations, inflating SRV usage
|
|
0
|
88
|
August 12, 2026
|
|
UE5.8.1 - Editor stuttering when closing Blueprints or the engine.
|
|
0
|
63
|
August 12, 2026
|
|
Tracelog concurrency issues when AllocateBlockFromPool
|
|
0
|
55
|
August 12, 2026
|
|
The conflict between Landscape and Nanite causes materials to fail to display and render
|
|
0
|
91
|
August 12, 2026
|
|
Unreal Engine 5.8.1 Blueprints-only Project Cook/Package Failure
|
|
0
|
107
|
August 12, 2026
|
|
Landscape Spline Rotational Snapping Stuck On
|
|
0
|
43
|
August 11, 2026
|