|
UE 5.8.3 AddForce and AddTorque limited behavior under some threshold
|
|
3
|
77
|
October 20, 2026
|
|
Jumping bug
|
|
0
|
13
|
October 20, 2026
|
|
UE5.8 Substrate Toon BSDF Black Stripes Bug?
|
|
1
|
123
|
October 20, 2026
|
|
[5.8.3][Linux/Wayland] Self-sizing modal dialogs render blank: bundled SDL 3.4.4 restores a stale 1x1 floating size (fixed upstream in SDL fcb5ef8a9c)
|
|
1
|
73
|
October 20, 2026
|
|
Crash pad jr stays equipped on Xbox series X
|
|
0
|
16
|
October 20, 2026
|
|
[UE 5.8.2][DX12] Repeated DEVICE_HUNG crashes in Nanite/VSM shortly after map load on RTX 4080 SUPER
|
|
1
|
145
|
October 20, 2026
|
|
UE 5.8 10X GC Purge Garbage Performance Regression from 5.7
|
|
7
|
410
|
October 20, 2026
|
|
[iOS] UE 5.8: safe-area insets stay at zero for the whole session in portrait apps (HUD under the notch after an App Store / TestFlight update)
|
|
0
|
35
|
October 20, 2026
|
|
Error won't allow me to open my project Assertion failed: !Level || (Level == ActorLevel)...
|
|
1
|
75
|
October 20, 2026
|
|
5.8 viewport PIP crashes when selecting a camera actor with Tonemapper materials
|
|
1
|
93
|
October 20, 2026
|
|
Android: pressing a volume key fails the ensure in FAppTime::Get ("no inherited time context"), because VolumeReceiver.volumeChanged reads FApp::GetCurrentTime() on Android's main thread
|
|
0
|
28
|
October 20, 2026
|
|
Editor crash in FAssetDefinitionProxy::GetSupportedClass() ▎ (Engine/Source/Developer/AssetTools/Private/AssetTools.cpp:153)
|
|
0
|
36
|
October 19, 2026
|
|
UE 5.8.2 — Severe GPU Residency Stalls During World Partition Distance-Field Buffer Resizing
|
|
1
|
78
|
October 19, 2026
|
|
Crash when changing scalability settings with Android Material Quality overrides and runtime scalability changes enabled
|
|
3
|
137
|
October 19, 2026
|
|
UE 5.8 StateTree: A State with Tasks all marked as not affecting completion may incorrectly complete as Succeeded
|
|
3
|
237
|
October 19, 2026
|
|
Swapping off and back onto items witht he fort_item_ability_component ignores ''cooldowns''
|
|
0
|
12
|
October 19, 2026
|
|
[5.8.2] Crash on deselect after editing a property of a Text3D Blueprint actor in Simulate
|
|
2
|
79
|
October 19, 2026
|
|
"Reset Transform" Hotkey stays stuck on CTRL+G even after overwriting it
|
|
0
|
27
|
October 19, 2026
|
|
[5.8.3] Instanced Stereo: Volume-domain materials are only voxelized into Volumetric Fog for the left eye (regression from 5.5)
|
|
1
|
61
|
October 19, 2026
|
|
[5.8.3] Instanced Stereo: MegaLights (and Volumetric Fog local lights) use the LEFT eye's light grid in the right eye
|
|
1
|
49
|
October 19, 2026
|
|
Editor Mouse Sensitivity
|
|
7
|
253
|
October 19, 2026
|
|
[UE 5.8.3][Gameplay] ACharacter::CheckJumpInput: "CanJump() && UseLegacyDoJump ? A : B" parses as "(CanJump() && UseLegacyDoJump) ? A : B", so DoJump is called when CanJump() is false
|
|
0
|
30
|
October 19, 2026
|
|
[UE 5.8.3][Editor] An actor with runtime-generated PCG output gains a None entry in InstanceComponents for every generated component each time its level is reopened and saved, without limit
|
|
0
|
38
|
October 18, 2026
|
|
[UE 5.8.3][Editor] Duplicating or copy-pasting an actor with runtime-generated PCG output saves that output into the copy, which then shows it twice when the level is reopened
|
|
0
|
47
|
October 18, 2026
|
|
Mesh Terrain just not working
|
|
11
|
965
|
October 18, 2026
|
|
creative map bug , server bug
|
|
0
|
16
|
October 18, 2026
|
|
Constant Error when Publishing UEFN Map (Need Help)
|
|
0
|
27
|
October 18, 2026
|
|
Linux (non-Shipping): process aborts at exit with "free(): invalid size" in OPENSSL_cleanup, because UECurl's ConditionalShutdown restores OpenSSL's allocator while OpenSSL still holds memory from Unreal's allocator
|
|
0
|
28
|
October 18, 2026
|
|
[D3D12][5.8] "Out of video memory" crash with VRAM and RAM free
|
|
23
|
2104
|
October 18, 2026
|
|
CubeGrid’s corner mode and Ctrl+drag shortcuts do not work in 5.8's Viewport
|
|
5
|
331
|
October 18, 2026
|