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World aligned texture and normal intensity
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3
|
881
|
March 16, 2026
|
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WorldAlignedTexture node is blurring texture
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18
|
2961
|
March 16, 2026
|
|
UE5 Launch Error: "SM6 shader format not supported" on Intel UHD 730 (Driver 32.0.101.7084)
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0
|
50
|
March 16, 2026
|
|
UE5.6 – Translucent material shadows extremely pixelated with Surface ForwardShading
|
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0
|
64
|
March 16, 2026
|
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Unreal Engine 5.6 – Nanite Trees Painted with Foliage Tool Don't Cast Shadows When WPO Is Enabled
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44
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3894
|
March 16, 2026
|
|
Virtual Shadow Maps Debug Visualization Broken in 5.7 ?
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0
|
22
|
March 16, 2026
|
|
Submit depth texture from camera to OpenXR runtime
|
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8
|
148
|
March 15, 2026
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Green lightmap density still blocky shadows
|
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6
|
81
|
March 15, 2026
|
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Can't open a project that was made with Path Tracing
|
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0
|
33
|
March 15, 2026
|
|
Stationary light source does not create static shadows (likely a bug)
|
|
7
|
91
|
March 15, 2026
|
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Megaplants trees reflection low poly
|
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0
|
22
|
March 15, 2026
|
|
Half Tone effect on bloom
|
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1
|
30
|
March 15, 2026
|
|
Looking for improvements for Scene Capture 2D lighting/shadows
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|
0
|
29
|
March 14, 2026
|
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Character mesh disappears at certain camera angles
|
|
28
|
39992
|
March 13, 2026
|
|
Material with Unlit Shading Model doesn't look as expected
|
|
6
|
1206
|
March 13, 2026
|
|
world position offset material not working with pathtracing on Niagara static meshes
|
|
0
|
49
|
March 13, 2026
|
|
Ray Tracing Geometry - Always Over Budget
|
|
4
|
244
|
March 13, 2026
|
|
Flour poured in a bowl Niagara
|
|
2
|
39
|
March 13, 2026
|
|
Detect Indirect Specular in Material When Not Using Path Tracing
|
|
3
|
33
|
March 13, 2026
|
|
Splotchy shadows cast by single hairs when only using SkyLight as light source
|
|
1
|
42
|
March 12, 2026
|
|
Changing DeviceProfile at runtime Tags CVars with ECVF_SetBySystemSettingsIni
|
|
3
|
39
|
March 12, 2026
|
|
Niagara Data Channels and particle sorting issue
|
|
6
|
31
|
March 12, 2026
|
|
Toon/Cel Shader Issue on Volume Shader (VDB, Volumetric Fog)
|
|
1
|
53
|
March 12, 2026
|
|
Mutable crashes when building textures
|
|
7
|
24
|
March 12, 2026
|
|
Render metahuman character is noise
|
|
0
|
17
|
March 12, 2026
|
|
The character's hair appears overly bright when using path tracing.
|
|
1
|
184
|
March 12, 2026
|
|
strange line on render
|
|
3
|
50
|
March 12, 2026
|
|
Fake shadows Archicad-Twinmotion
|
|
2
|
49
|
March 12, 2026
|
|
Shadow issue. Lumen/VSM
|
|
1
|
31
|
March 12, 2026
|
|
Skylight Broken
|
|
4
|
66
|
March 11, 2026
|