MeshMaterialShader Issue When Using Texture in Material
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1
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22
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August 7, 2025
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Ghosting with Lumen and raytracing in 5.6
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1
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44
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August 7, 2025
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Shader loading: prevent dereferencing potential nullptr when file is not found
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4
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0
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August 7, 2025
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Niagara Fluid cache seems Blocky
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2
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33
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August 7, 2025
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Weird, dark shadows under trees?
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3
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43
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August 7, 2025
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Creeping Shadow issue in 5.5
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0
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29
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August 7, 2025
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Bad merging of material sections for Nanite fallback mesh
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8
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1
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August 7, 2025
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Single Layer Water + Translucent Materials
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9
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4806
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August 7, 2025
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Why are Streaming Virtual Textures flickering ?
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1
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138
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August 7, 2025
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problem with video export
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1
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23
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August 7, 2025
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スタティックメッシュのいずれかの段階のLODにWPOの変更が含まれるマテリアルが適用されていると、いかなる段階のLODでもRenderVelocityが描画される問題について
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4
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0
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August 7, 2025
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一个OPenGL下CustomDepth和CustomStencil会复用的bug
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12
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1
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August 7, 2025
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Get world space position from depth buffer (post process)
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2
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5711
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August 7, 2025
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Particles that movign with Weapon? (Muzzle Flash)
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6
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7180
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August 7, 2025
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Is it possible to create a custom wireframe shader/material in Unreal 5 that only (mostly) renders quads (and not triangles) like in this Unity engine shader example?
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12
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6957
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August 6, 2025
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Groom specular
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6
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0
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August 6, 2025
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How to Prevent Morphing/Fading of Text Render Components with TAA/TSR?
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1
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0
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August 6, 2025
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Baked lighting in overlay to Passthrough Layer
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1
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31
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August 6, 2025
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Vulkan logPSO not working
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7
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87
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August 6, 2025
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First person rendering feature clipping issues
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6
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102
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August 6, 2025
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Virtual Texture Volume - Custom Mesh?
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0
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35
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August 6, 2025
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Flickering Material Reflections / Roughness
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1
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1264
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August 6, 2025
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Lumen translucency hard shadow and double glass problem
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10
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105
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August 6, 2025
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GPU 사용량을 높일 수 있는 세팅 혹은 방법 질문
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4
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1
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August 7, 2025
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HLOD runtime hiding,removal
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0
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17
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August 6, 2025
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No shadows on volumetric fog
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11
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3535
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August 6, 2025
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Foliage looks washed out from a distance in 5.6, shadows are lighter and no CMD lines fix it!
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1
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60
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August 6, 2025
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Hair artefacts when rendering with MRQ
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5
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388
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August 5, 2025
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Problems with shadows and reflections in dimly lit interiors (Metahuman, directional light)
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1
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26
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August 5, 2025
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Scene depth capture only gets perpendicular depth but I need the ray distance
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0
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23
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August 5, 2025
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