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Virtual Texture Streaming causing low res failures in first frames of Screenshot Tests
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2
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66
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August 4, 2026
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Adapt MetaXR and MetaXRInteraction to UE5.7.3
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6
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388
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August 4, 2026
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[Substrate] Blendable GBuffer silently discards F0 chromaticity for dark metals — same F0, different results between legacy-converted and hand-built Slab materials
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0
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102
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August 4, 2026
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Why does Nanite not work?
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3
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279
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August 4, 2026
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Solution for landscape popping when using PSO deferred scene proxy creation strategy
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5
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63
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August 4, 2026
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Material Layering System problem
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2
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324
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August 4, 2026
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Assertion building a Nanite Assembly with a single part
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5
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93
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August 5, 2026
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Groom ignores opacity mask input
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2
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698
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August 3, 2026
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Loading sublevel causes GPU hitch
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3
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178
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August 3, 2026
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Bad performance in the horror sample project level
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3
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272
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August 3, 2026
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compute PSOs fail with E_INVALIDARG on AMD GCN (wave64-only) GPUs
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1
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87
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August 3, 2026
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LumenにおいてSkeletalMeshによってSurfaceCacheが作られるケースと作られないケースが存在する
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3
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55
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August 3, 2026
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Getting an error when launching a pre-made project related to Lumen being enabled even though it isin't
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5
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5819
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August 2, 2026
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creating 3d animation
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0
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111
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August 2, 2026
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Landscape Material problem in from 5.6 to 5.7
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0
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81
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August 2, 2026
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Deconstructing & Replicating Wuthering Waves' Post-Process / Anime Shader Model in UE5
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0
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184
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August 1, 2026
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How do I do parallax corrected cubemaps?
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0
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87
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August 1, 2026
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static skylgiht doesnt cast reflection
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2
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100
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July 31, 2026
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Potential GPU Crash in Nanite voxel brick rasterizer: out-of-bounds groupshared read in MicropolyRasterize (NaniteRasterizer.usf) → GPU DEVICE_HUNG (LDS 0xD74)
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4
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82
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August 3, 2026
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Flickering lighting / shadows on moving Skeletal Meshes
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2
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1876
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July 31, 2026
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5.6.1版本中,材质编辑器中节点不正常显示内容
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0
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1521
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July 31, 2026
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"Family->GetTemporalUpscalerInterface() == nullptr" assert
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8
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120
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July 31, 2026
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Horizontal lines on local fog from far away
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6
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104
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August 4, 2026
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PalWorld Hazy Sky Atmosphere Question UE 4.27.x
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2
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119
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July 30, 2026
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Gas 3D Explosion Looks Noisy
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0
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50
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July 30, 2026
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Is Lumen Reflection (with Hardware Raytracing) supported in Split Screen in UE 5.4
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6
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180
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July 30, 2026
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UE Revision Control SVN &OCIO
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0
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40
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July 30, 2026
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Niagara Mesh Particle returns Particle Position 0.0.0 on material when passed through a vertex interpolator and a texture is sampled with ParticleSubUV Properties
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6
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96
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August 4, 2026
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Intermittent crash on launch in Vulkan pipeline on Android
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4
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111
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August 10, 2026
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GPU Scene instance warning
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18
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2824
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July 29, 2026
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