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[5.8] Runtime-generated PCG fully regenerates on any resolution change after a level travel
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3
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145
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July 22, 2026
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UE5.7 Movie Render Queue Rendering Error
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4
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411
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July 22, 2026
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5.8 Preview - Toon BSDF - Shadows cast on surface are blurry
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9
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388
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July 21, 2026
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How do you delete a second UV channel on an older model?
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2
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139
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July 21, 2026
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What is the best way to get "flat" lighting over the entire scene?
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7
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2965
|
July 21, 2026
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Overlay Material + Nanite
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19
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249
|
July 21, 2026
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Production-safety confirmation for disabling parallel render cvars (UE 5.7)
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2
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54
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July 21, 2026
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UE 5.7.3 D3D12 SM6: PSO cache pipeline, compute PSO bundling, and late PSO hitches on PC
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14
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259
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July 21, 2026
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White outlines on vegetation assets
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4
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262
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July 20, 2026
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GPU crashes w/o Aftermath dumps follow-up
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10
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163
|
July 20, 2026
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Inconsistent VT resolution when baking with rendering targets
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4
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99
|
July 20, 2026
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UE 5.8: VirtualHeightfieldMesh terrain LOD popping — cause and fix
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0
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143
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July 20, 2026
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Seams when clothing is added to Metahuman Creator
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0
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71
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July 20, 2026
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Anisotropy dosen't work in unreal 5.5 !
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11
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1390
|
July 20, 2026
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Wavesize issue in GetWaveBroadcastSourceLaneIndex on AMD affecting motion blur
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1
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57
|
July 20, 2026
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UE5.4 MacOS Building Lighting consistantly failing - connection timeout?
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9
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403
|
July 19, 2026
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Constant "Resizing Virtual Texture Pools" message after upgrading project to 5.4
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35
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24740
|
July 19, 2026
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MRQ vs MRG
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5
|
185
|
July 17, 2026
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GPU Validation texture barrier errors
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5
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88
|
July 20, 2026
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Niagara Fluids doesn't seem to work in UE 5.8
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4
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129
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August 13, 2026
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Black geometry in mirror kaleidoscope with Lumen Reflections
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1
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103
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July 17, 2026
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PCG Instanced Skinned Mesh Spawner does not simulate Chaos Cloth — need supported alternative for scattering cloth-enabled skeletal meshes
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1
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87
|
July 16, 2026
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如何提高Nanite+WPO的渲染效率,是否有最佳实践可以分享?
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4
|
110
|
July 16, 2026
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GPU Crash / PageFault (MMU Fault) in Lumen HWRT and VSM on Dynamic Skeletal Mesh Despawn & World Streaming
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2
|
90
|
July 16, 2026
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PCG Mesh Sampler fails in Packaged Build: "LOD data is not available" (Allow CPU Access is enabled)
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1
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61
|
July 16, 2026
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UE5 Hair becomes extremely bright near point light / campfire (Specular 0, Roughness 1 doesn't help)
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0
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70
|
July 16, 2026
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Out of bounds access to DeformingInstanceViewMask when rendering a point light non-VSM shadow
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3
|
71
|
July 15, 2026
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GTX 10 series cards show pink flashing glitch
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1
|
68
|
July 15, 2026
|
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OverlayMaterial on Nanite Fallback
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|
10
|
162
|
July 15, 2026
|
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UE5 Runtime Landscape Deformation Cause VSM Artifacts
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1
|
99
|
July 15, 2026
|