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HLOD generate partial magenta/pink textures
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6
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304
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July 15, 2026
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OIT Sorted Pixels is failing when using Bindless
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3
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146
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July 15, 2026
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Shadows sometimes don't appear on objects in 5.8
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2
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106
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July 14, 2026
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[UE 5.8 Preview 1] Artifacts in right eye with reflection captures and instanced stereo in deferred rendering
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5
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107
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July 14, 2026
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Niagara Validator Fixes Disappear On First Click
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2
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62
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July 14, 2026
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Nanite Landscape has wrong Weightmap projection
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4
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94
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July 14, 2026
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开启 Raytracing 之后 SkinCache 的数据暴涨
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0
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83
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July 14, 2026
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Tranlslucency bug in the interior.
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3
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159
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July 14, 2026
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I encountered a problem with Volumetric shadow from volumetric fog
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1
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105
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July 14, 2026
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Prevent Mesh/Ocean/Water (Single Water Layer) From Receiving Shadows
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8
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735
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July 14, 2026
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UE5.5预热一万四的pso残留内存接近2G,底层分配接口来自CDevice::CreatePipelineState
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2
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97
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July 14, 2026
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Colorblind mode Tritanope shift colors to red not green and violet
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2
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122
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July 13, 2026
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How do I remove TAA jitter in global shader?
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2
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278
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July 13, 2026
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Nanite making my meshes super low poly and causing shading issues
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5
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4597
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July 13, 2026
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Raytracing Fallback Mesh for Nanite Foliage
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2
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123
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July 13, 2026
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Weird noise in my Render "Shadow"
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4
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224
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July 13, 2026
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Depth map Broken Movie render queue
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1
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71
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July 13, 2026
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UE 5.8 Change Job Name in Render Queue
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3
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97
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July 13, 2026
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What are the best practices for optimizing Niagara vertex shader performance?
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10
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273
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July 13, 2026
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Noticeable differences in path-traced hair strand look on the exact same UE 5.8 project depending on the GPU (RTX 4090 vs. 50 Series)
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1
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132
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July 13, 2026
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SceneCapture2D causes random frame spikes even with a 64x64 Render Target
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0
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68
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July 13, 2026
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GPU Hang on AsyncCompute TexturePoolCopyOps
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3
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120
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July 13, 2026
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UniformBuffer悬空指针崩溃
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6
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113
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July 13, 2026
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Anything Behind Glass Material Draw Distance Is Reduced?
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1
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132
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July 13, 2026
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Hair changes to black when changing the view
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2
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142
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July 12, 2026
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Submarine Translucent Material VS. Exponential height fog and Volumetric Fog
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3
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173
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July 12, 2026
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Windows Default RHI Selection chooses DX12 on older, incompatible devices
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9
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173
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July 22, 2026
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Very high ShadowDepths cost with CSM despite aggressive shadow optimization (UE 5.5.4)
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1
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207
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July 12, 2026
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NVIDIA DLSS Plugin 4.5 for UE 5.8 cannot load NGXVulkanRHIPreInit.dll (0xc0000092)
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2
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609
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July 10, 2026
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Niagara 3D Grid Gas - make white like steam
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5
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558
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July 10, 2026
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