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BC7 RGB channels bleed into alpha channel
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3
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22
|
December 10, 2025
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Running Niagara systems with Fixed Delta Tick Time Enabled on other threads
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3
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19
|
December 10, 2025
|
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4.15 tonemapper - is it possible to simulate old effects?
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108
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45364
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December 10, 2025
|
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PSO pre-caching
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6
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297
|
December 10, 2025
|
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Problem with video texture: Their playback stuttery in exported video
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0
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29
|
December 9, 2025
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Problem with Glass Material and PostprocessVolume - Translucency Method
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1
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46
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December 9, 2025
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Material LocalPosition node does not work correctly with Nanite Skinned meshes
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9
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26
|
December 9, 2025
|
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UE4.27.2 Moving (Hierarchical) Instanced Static Meshes with Custom Data render black in Game but fine when paused
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2
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651
|
December 9, 2025
|
|
What are the Nanite console-specific gains we could expect to see from 5.7 and in the future?
|
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6
|
25
|
December 9, 2025
|
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Bug in VR Since 5.6 (and 5.7 preview) with Instanced Stereo + Baked Reflection Capture + Deferred Rendering + Post Process Volume
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8
|
493
|
December 9, 2025
|
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关于5.7Nanite Foliage的兼容问题-Voxel与StaticMesh+WPO
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6
|
19
|
December 9, 2025
|
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Twinmotion云上传总是失败,不能生成链接。偶尔生成链接,有时也打不开。
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0
|
25
|
December 9, 2025
|
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Keeping Distance Meshes from Washing Out/Blue
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3
|
65
|
December 9, 2025
|
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Does baked lights get disabled if we have Lumen on?
|
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7
|
85
|
December 8, 2025
|
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4.27 Frame pacing issue with VSync and MaxFPS higher than monitor refresh rate
|
|
8
|
38
|
December 8, 2025
|
|
Why does my lighting work in editor, but not in game?
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|
2
|
87
|
December 8, 2025
|
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Procedurally define new material parameters
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0
|
63
|
December 8, 2025
|
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Luoshuang's GPULightmass
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|
2500
|
854187
|
December 8, 2025
|
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Possible oversights when variable rate shading was added to PSO cache
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|
4
|
36
|
December 8, 2025
|
|
Single Layer Water Issue(translucent objects rendered underwater do not appear)
|
|
5
|
33
|
December 9, 2025
|
|
Stutters caused by FD3D12UploadHeapAllocator::AllocUploadResource
|
|
4
|
26
|
December 15, 2025
|
|
5.1 Bug Groom goes crazy with SetVisiblity when used as scenecomponent
|
|
2
|
198
|
December 8, 2025
|
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Enabling Forward Rendering disabled static lightning and locked Anti-Aliasing
|
|
5
|
145
|
December 7, 2025
|
|
5.5 RHI Hitching
|
|
7
|
310
|
December 7, 2025
|
|
Rotate Orthographic Viewport Cameras?
|
|
10
|
5323
|
December 7, 2025
|
|
Disabling VSM / Low Global Illumination causes Landscape chunks to get culled near edge of screen
|
|
0
|
32
|
December 7, 2025
|
|
Tessellation not working in Standalone (only PIE)
|
|
4
|
93
|
December 7, 2025
|
|
Lumen/Ray Tracing Reflections Issue - 1000+ Rect Lights Not Appearing in Floor Reflections (UE 5.7)
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|
0
|
70
|
December 6, 2025
|
|
Directional Light not occluded in Single Layer Water material
|
|
9
|
713
|
December 6, 2025
|
|
Weird shadows on a POM material
|
|
2
|
64
|
December 6, 2025
|