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TextureCollection updates at runtime
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7
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332
|
April 23, 2026
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(5.6.1) Light function Material stops working when level starts, then remains off when exiting.
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0
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56
|
April 23, 2026
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View UVs for Skeletal Mesh
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10
|
20458
|
April 23, 2026
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MRG - Bug with IsSpawnable condition in Collection nodes
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3
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61
|
April 23, 2026
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Incorrect PBR BRDF for mobile platform?
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6
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82
|
April 23, 2026
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smooth/sharp edges on RenderTarget/Texture2D
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1
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79
|
April 23, 2026
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Path tracing SSS Albedo Remapping — Unconditional G Correction Possible Bug
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1
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64
|
April 23, 2026
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No indirect lighting baked CPU Lightmass 5.7.1 and 5.6.1
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5
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479
|
April 22, 2026
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Nanite raytracing crash when creating a new Viewport after scene load
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3
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72
|
April 22, 2026
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Unreal (5.4.4 and 5.6 Preview) Lightmass on Mac stopping at 0%
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15
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906
|
April 22, 2026
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Different clouds from camera view to still image using MRQ
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0
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32
|
April 22, 2026
|
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Megaplants and Path Tracing not working [5.7.4]
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2
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371
|
April 22, 2026
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How to turn off Camera casting spherical shadow onto landscape or static mesh ground.
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0
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47
|
April 22, 2026
|
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Bug with Substrate bsdf blends; when the transition is only one (or less) pixels wide, you get a black line on the transition
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8
|
97
|
April 22, 2026
|
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Nanite voxelization holes in the mesh
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6
|
164
|
April 22, 2026
|
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When r.RayTracing.Shadows.Translucency is enabled, the directional light source angle causes distant shadows to blur and fade out.
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4
|
148
|
April 22, 2026
|
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Pixelated DOF issue on out of focus objects close to the camera when rendering through Movie Render Queue. (UE 5.6)
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45
|
4630
|
April 22, 2026
|
|
How to Offset ReflectionVectorWS
|
|
10
|
291
|
April 21, 2026
|
|
Having issues using Quixel Megaplants/Nanite Foliage with Pathtracer?
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4
|
245
|
April 21, 2026
|
|
Are shadows on translucent material really not possible?
|
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8
|
6382
|
April 21, 2026
|
|
nDisplay – Previewing the warped/projected render in-editor during PIE?
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0
|
65
|
April 21, 2026
|
|
Water material looks different in Editor and built application
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|
1
|
310
|
April 21, 2026
|
|
UE5.4 shadow flickering/jitter on meshes at distance and in profile view
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|
2
|
117
|
April 21, 2026
|
|
Thread race crash in FenceOcclusionTests() / WaitOcclusionTests()
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|
2
|
51
|
April 20, 2026
|
|
Why is the Nanite VRAM Cache hardcoded to NVIDIA 2GB vs AMD 4GB?
|
|
2
|
392
|
April 20, 2026
|
|
Translucent lighting random flickering artifacts
|
|
54
|
394
|
April 20, 2026
|
|
My lighting dissapears when rendering out from sequenncer
|
|
2
|
70
|
April 20, 2026
|
|
ViewExtentions and DepthPrepassOutput
|
|
3
|
35
|
April 27, 2026
|
|
Why does Lumen produce different initial lighting results when reopening an Unreal Engine project?
|
|
5
|
107
|
April 20, 2026
|
|
Frame drops while rotating camera even with empty level
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|
4
|
99
|
April 20, 2026
|