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Crash (null deref) in FTaskBase::TryRetractAndExecute from FSceneExtensionsUpdaters::End() during async FRDGBuilder deletion — macOS / Metal, UE 5.8.3
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0
|
32
|
September 29, 2026
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My offers dont appear in game , appear only in UEFN Session
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13
|
223
|
September 29, 2026
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MetaHuman Live Link `Create Video Subject` crashes packaged Windows build when using `Monocular Animation Pipeline Models`
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4
|
260
|
September 29, 2026
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PSO Precaching causes startup crash (LLVM OOM) in packaged builds on specific devices
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3
|
286
|
September 29, 2026
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5.8 disabling "geometry cache" plugin causes crash in packaged build
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0
|
50
|
September 28, 2026
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azerty keyboard
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0
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41
|
September 28, 2026
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UE 5.8 cant control tangents of landscape splines anymore
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3
|
175
|
September 28, 2026
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Twitch drops not working for the Ironmouse items
|
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3
|
354
|
September 28, 2026
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ANY BP child of WidgetComponent fails to save if DrawSize is changed on parent BP
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0
|
30
|
September 28, 2026
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[UE 5.8.2][NVIDIA DX12] Foliage sections flicker/disappear while Groom/RBF is enabled
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0
|
52
|
September 28, 2026
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|
UE 5.8.3 - Auto Play, looping (indefinite) sequences causing editor, PIE and standalone sessions to briefly freeze entire game at regular intervals
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0
|
64
|
September 28, 2026
|
|
Cull Distance ISM/PISM
|
|
0
|
38
|
September 28, 2026
|
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Instanced Skinned Mesh Component Blueprint GetCustomData node returns empty array.
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0
|
39
|
September 26, 2026
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[UE 5.8.3][macOS ARM64][MetaHuman] Body DNA export crashes — Pair != nullptr assertion in Map.h.inl:638; Head DNA succeeds
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0
|
40
|
September 25, 2026
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UE5.8 PythonScriptPlugin crash during GC: FPyCFunctionWithClosureObject layout omits weakref/vectorcall fields
|
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1
|
112
|
September 25, 2026
|
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Texture cannot use themselves as a Reference in the Composite Texture Field
|
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0
|
28
|
September 25, 2026
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[UE 5.8.1] Cooked MetaHumanCollection imports editor-only Default__MetaHumanCollection:DefaultInstance, fails to load at runtime
|
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0
|
41
|
September 25, 2026
|
|
5.8 Landscape HLOD Discoloring
|
|
2
|
93
|
September 25, 2026
|
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Moving skeletal meshes to another folder leaves unsavable assets behind
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0
|
43
|
September 24, 2026
|
|
Epic Games Laucher, Unreal Engine tab, Can't update installed plugins
|
|
7
|
353
|
September 24, 2026
|
|
Issues with crashing on shutdown.
|
|
0
|
39
|
September 24, 2026
|
|
[5.8.3 Regression] Listen server sees slow client animations on default template Movable ground
|
|
0
|
82
|
September 24, 2026
|
|
Video memory consumption failure
|
|
1
|
65
|
September 24, 2026
|
|
[Unreal 5.8] - First-Person Self-Shadowing does not render with Megalights
|
|
5
|
313
|
September 24, 2026
|
|
Fully hidden MetaHuman body becomes visible after assembly
|
|
1
|
88
|
September 24, 2026
|
|
Unreal Engine 5.8.1 crashing because of Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
|
|
3
|
226
|
September 24, 2026
|
|
UE 5.8 Android SDK Turnkey installation fails with SetupAndroid.bat Exit Code 4
|
|
0
|
98
|
September 24, 2026
|
|
Crash of UE 5.5 to UE 5.8 DaD DX12
|
|
2
|
150
|
September 23, 2026
|
|
cannot open project in 5.8 without crshing
|
|
0
|
47
|
September 23, 2026
|
|
[UE 4.26–5.8] SphereMask Hardness uses inconsistent 0–100 and 0–1 input ranges
|
|
0
|
45
|
September 23, 2026
|